pixelpuppet Posted July 17, 2015 Share Posted July 17, 2015 i couldnt find anything that explains how people get the .tex sheets for their mod characters or the .bin files for that matter. i used ktools to make a spriter project which i edited and saved successfully as a new project, but with spriter all you get are folders upon folders of individual body parts, and all the auto-compiler did was put all those folders into a zip with anim.xml and build.xml. every character mod ive seen has two .tex files (one containing all the body parts and one containing the head and face) the anim.bin and the build.bin for that character. you'd think this would be something they'ed cover in the numerous mod tutorials but i've looked at every character mod tut i could find, they don't mention squat on the subject. so is there anyone who can explain how people are converting (or how they went about creating) their .tex files or how they went from .xml to .bin from their spriter project? thanks in advance for taking the time to answer Link to comment https://forums.kleientertainment.com/forums/topic/56253-spriter-how-do-people-make-atlas-0atlas-1/ Share on other sites More sharing options...
theceruleanflash Posted July 17, 2015 Share Posted July 17, 2015 Are you using a template? Usually those have an exported file which gets auto-compiled to create an anim folder with a build.bin, atlas-0/1.tex, and anim.bin. Link to comment https://forums.kleientertainment.com/forums/topic/56253-spriter-how-do-people-make-atlas-0atlas-1/#findComment-655290 Share on other sites More sharing options...
pixelpuppet Posted July 18, 2015 Author Share Posted July 18, 2015 i used the template from "sample character" which has the export folder like mine (complete with the .zip full of body parts and .xml) except in their anim folder they have the proper zip with the atlas-0 anim.bin and build.bin. every thread ive found on this topic says the auto-compiler will make the atlas, and bin files for the anim but like i said, all the auto compiler has given me is a .zip full of body parts and .xml files Link to comment https://forums.kleientertainment.com/forums/topic/56253-spriter-how-do-people-make-atlas-0atlas-1/#findComment-655309 Share on other sites More sharing options...
theceruleanflash Posted July 18, 2015 Share Posted July 18, 2015 Did you delete the .zip file before you autocompiled? Also, check if you renamed everything. If you can, try to post a download link to your mod. Link to comment https://forums.kleientertainment.com/forums/topic/56253-spriter-how-do-people-make-atlas-0atlas-1/#findComment-655351 Share on other sites More sharing options...
Mobbstar Posted July 18, 2015 Share Posted July 18, 2015 You can use ktools if you want to compile images yourself. The autocompiler compiles any spriter project as a zip, so try locating/copying your files elsewhere. Link to comment https://forums.kleientertainment.com/forums/topic/56253-spriter-how-do-people-make-atlas-0atlas-1/#findComment-655403 Share on other sites More sharing options...
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