Seiai Posted July 2, 2015 Share Posted July 2, 2015 (edited) @ThaumicParrot, u have 2 of this function, that's why u have no sound: local fn = function(inst) and still: except for his assets Edited July 2, 2015 by Seiai Link to comment https://forums.kleientertainment.com/forums/topic/55680-need-help-with-werewolf-ability/page/2/#findComment-651405 Share on other sites More sharing options...
ThaumicParrot Posted July 2, 2015 Author Share Posted July 2, 2015 and still: But if I copy woodie's assets, won't the mod not use bigby's assets? Link to comment https://forums.kleientertainment.com/forums/topic/55680-need-help-with-werewolf-ability/page/2/#findComment-651551 Share on other sites More sharing options...
Seiai Posted July 4, 2015 Share Posted July 4, 2015 @ThaumicParrot, that's why u tell the game, what build to use. and more important: what about the werebeaver assets?^^ Link to comment https://forums.kleientertainment.com/forums/topic/55680-need-help-with-werewolf-ability/page/2/#findComment-651884 Share on other sites More sharing options...
ThaumicParrot Posted July 4, 2015 Author Share Posted July 4, 2015 (edited) @Seiai, Well I copied the werebeaver's anim and it's build into my anim folder. I also moved the stuff from the second function = fn(inst) into the first one so I only have one. But how would I copy woodie's assets? Also, Whenever I load the mod I get these two errors that I have no idea how to fix, I've tried all I can think of: ...amapps/common/dont_starve/data/scripts/gamelogic.lua:468: could not spawn player character and: ...arve/data/../mods/bigby1.1/scripts/prefabs/bigby.lua:54: variable 'BecomeBigby' is not declared Here's the new prefab just in case: bigby.lua Edited July 4, 2015 by ThaumicParrot Link to comment https://forums.kleientertainment.com/forums/topic/55680-need-help-with-werewolf-ability/page/2/#findComment-651906 Share on other sites More sharing options...
Seiai Posted July 4, 2015 Share Posted July 4, 2015 and still: So I copied all of woodie's code except for his assets(mind the word "code") bigby.lua:54: variable 'BecomeBigby' is not declaredyes, because at that point in the code, the function BecomeBigby doesnt exist yet. Link to comment https://forums.kleientertainment.com/forums/topic/55680-need-help-with-werewolf-ability/page/2/#findComment-651946 Share on other sites More sharing options...
ThaumicParrot Posted July 5, 2015 Author Share Posted July 5, 2015 @Seiai, So I copied woodie's assets and pasted them into my prefab, but I replaced the "woodie"s with "bigby"s in their names, I also copied the physical assets like the werebeaver_cc into my own color cube folder, And I copied the player_woodie.zip into my anim and renamed it player_bigby.zip. However, I didn't copy woodie's sound asset because I already had a sound asset. Finally, I copied the werebeaver_build and basic zips into my anim folder and the woodie.xml and woodie.tex into my images folder, and also changed the latter two into bigby.tex and bigby.xml. I still get the same errors. Here's my current prefab:bigby.lua Link to comment https://forums.kleientertainment.com/forums/topic/55680-need-help-with-werewolf-ability/page/2/#findComment-651988 Share on other sites More sharing options...
Seiai Posted July 5, 2015 Share Posted July 5, 2015 still: bigby.lua:54: variable 'BecomeBigby' is not declaredyes, because at that point in the code, the function BecomeBigby doesnt exist yet. also, what does it mean, that u get 2 errors? the game can only crash on one error.(attach the log?) Link to comment https://forums.kleientertainment.com/forums/topic/55680-need-help-with-werewolf-ability/page/2/#findComment-651994 Share on other sites More sharing options...
ThaumicParrot Posted July 5, 2015 Author Share Posted July 5, 2015 Here's the log, it has 2 error tracebackslog.txt Link to comment https://forums.kleientertainment.com/forums/topic/55680-need-help-with-werewolf-ability/page/2/#findComment-652039 Share on other sites More sharing options...
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