Jump to content

Recommended Posts

@Seiai, Well I copied the werebeaver's anim and it's build into my anim folder. I also moved the stuff from the second function = fn(inst) into the first one so I only have one. But how would I copy woodie's assets? Also, Whenever I load the mod I get these two errors that I have no idea how to fix, I've tried all I can think of: 

...amapps/common/dont_starve/data/scripts/gamelogic.lua:468: could not spawn player character

 

 and:

 

...arve/data/../mods/bigby1.1/scripts/prefabs/bigby.lua:54: variable 'BecomeBigby' is not declared

 

Here's the new prefab just in case:

 

bigby.lua

Edited by ThaumicParrot

@Seiai, So I copied woodie's assets and pasted them into my prefab, but I replaced the "woodie"s with "bigby"s in their names, I also copied the physical assets like the werebeaver_cc into my own color cube folder, And I copied the player_woodie.zip into my anim and renamed it player_bigby.zip. However, I didn't copy woodie's sound asset because I already had a sound asset. Finally, I copied the werebeaver_build and basic zips into my anim folder and the woodie.xml and woodie.tex into my images folder, and also changed the latter two into bigby.tex and bigby.xml. I still get the same errors. Here's my current prefab:

bigby.lua

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...