kickdevil123 Posted June 25, 2015 Share Posted June 25, 2015 I've been working solo on creating a mod consisting of 3 characters, I only have one character finished and it works perfectly on my computer, but when I zip it and send it to my friend, they un-zip it and put it in their mod folder, but the character won't work, it just crashed their game. If anyone has any advice or any idea what's going wrong I'd appreciate it, if need be I can upload the ZIP file.~Kick Link to comment https://forums.kleientertainment.com/forums/topic/55661-help-with-sharing-mods/ Share on other sites More sharing options...
DarkXero Posted June 25, 2015 Share Posted June 25, 2015 @kickdevil123, your friend is likely putting the uncompressed folder like mods/yourmod/yourmod.In the mods folder you must have one folder per mod, and inside it, modinfo and modmain. Link to comment https://forums.kleientertainment.com/forums/topic/55661-help-with-sharing-mods/#findComment-649909 Share on other sites More sharing options...
kickdevil123 Posted June 26, 2015 Author Share Posted June 26, 2015 That can't be it, you see I also sent it to a different computer and installed it myself, it worked fine until I hit play to select a world and it just crashed, it doesn't make sense to me because it works fine on my computer and all I do is zip it and send it. Im thinking since it is just for a few of my close friends I may be able to just transfer it via flash drive and see if that helps. Ill keep you posted Link to comment https://forums.kleientertainment.com/forums/topic/55661-help-with-sharing-mods/#findComment-649968 Share on other sites More sharing options...
Seiai Posted June 26, 2015 Share Posted June 26, 2015 (edited) just crashedwell perfect, then look in the logfile and fix it! Edited June 26, 2015 by Seiai Link to comment https://forums.kleientertainment.com/forums/topic/55661-help-with-sharing-mods/#findComment-649986 Share on other sites More sharing options...
kickdevil123 Posted June 27, 2015 Author Share Posted June 27, 2015 I don't know enough about the game to figure out the problem, here is the log...[00:00:00]: Starting Up[00:00:00]: Version: 140191[00:00:00]: Current time: Sat Jun 27 17:16:54 2015[00:00:00]: Don't Starve Together: 140191 WIN32_STEAMNNN Build Date: 2015-06-17_17-29-41[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: [00:00:00]: Initializin Minidump handler[00:00:00]: ....Done[00:00:00]: Initializing Steam[00:00:00]: Steam AppBuildID: 1719934976[00:00:00]: Steam BetaName(Branch): [][00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (18208)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: ProfileIndex:8.50[00:00:00]: THREAD - started 'GAClient' (12864)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: THREAD - started 'GAClient' (15524)[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Authorized application C:\Users\Joe\Desktop\[www.mpc-g.com]DST140191\bin\dontstarve_steam.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: could not load ping_cache[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Success)[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)[00:00:00]: Offline user name: OU_90071996842922670[00:00:00]: SteamID: 90071996842922670[00:00:00]: THREAD - started 'GAClient' (18156)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: WindowManager::Initialize[00:00:00]: CreateWindow: Requesting 1360,768 - 5/6/5 - -1/-1/-1 - 0[00:00:00]: THREAD - started 'GAClient' (18364)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: CreateEGLContext: 16 configs found[00:00:00]: 0: 8/8/8 - 0/ 0/ 0 - 0[00:00:00]: 1: 8/8/8 - 0/16/ 0 - 0[00:00:00]: 2: 8/8/8 - 0/24/ 0 - 0[00:00:00]: 3: 8/8/8 - 0/24/ 8 - 0[00:00:00]: 4: 5/5/5 - 0/ 0/ 0 - 0[00:00:00]: 5: 5/5/5 - 1/ 0/ 0 - 0[00:00:00]: 6: 5/5/5 - 0/16/ 0 - 0[00:00:00]: 7: 5/5/5 - 1/16/ 0 - 0[00:00:00]: 8: 5/5/5 - 0/24/ 0 - 0[00:00:00]: 9: 5/5/5 - 1/24/ 0 - 0[00:00:00]: 10: 5/5/5 - 0/24/ 8 - 0[00:00:00]: 11: 5/5/5 - 1/24/ 8 - 0[00:00:00]: 12: 8/8/8 - 8/ 0/ 0 - 0[00:00:00]: 13: 8/8/8 - 8/16/ 0 - 0[00:00:00]: 14: 8/8/8 - 8/24/ 0 - 0[00:00:00]: 15: 8/8/8 - 8/24/ 8 - 0[00:00:00]: WindowManager::SetFullscreen(0, 1360, 768, 60)[00:00:02]: Could not find - C:\Users\Joe\Desktop\[www.mpc-g.com]DST140191\data\scripts\controller.vdf[00:00:02]: Failed to initialize Steam controller[00:00:02]: GLInfo[00:00:02]: ~~~~~~[00:00:02]: GL_VENDOR: Google Inc.[00:00:02]: GL_RENDERER: ANGLE (Intel(R) HD Graphics Family)[00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)[00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)[00:00:02]: THREAD - started 'WindowsInputManager' (14512)[00:00:02]: OpenGL extensions (19, 19):[00:00:02]: GL_ANGLE_depth_texture[00:00:02]: GL_ANGLE_framebuffer_blit[00:00:02]: GL_ANGLE_framebuffer_multisample[00:00:02]: GL_ANGLE_instanced_arrays[00:00:02]: GL_ANGLE_pack_reverse_row_order[00:00:02]: GL_ANGLE_texture_compression_dxt3[00:00:02]: GL_ANGLE_texture_compression_dxt5[00:00:02]: GL_ANGLE_texture_usage[00:00:02]: GL_ANGLE_translated_shader_source[00:00:02]: GL_EXT_read_format_bgra[00:00:02]: GL_EXT_robustness[00:00:02]: GL_EXT_texture_compression_dxt1[00:00:02]: GL_EXT_texture_format_BGRA8888[00:00:02]: GL_EXT_texture_storage[00:00:02]: GL_OES_get_program_binary[00:00:02]: GL_OES_packed_depth_stencil[00:00:02]: GL_OES_rgb8_rgba8[00:00:02]: GL_OES_standard_derivatives[00:00:02]: GL_OES_texture_npot[00:00:02]: GL_MAX_TEXTURE_SIZE = 8192[00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16[00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 8192[00:00:02]: GL_MAX_VIEWPORT_DIMS = 8192, 8192[00:00:02]: GL_MAX_VARYING_VECTORS = 10[00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16[00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254[00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4[00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221[00:00:02]: 4 compressed texture formats[00:00:02]: texture format 0x83f0[00:00:02]: texture format 0x83f1[00:00:02]: texture format 0x83f2[00:00:02]: texture format 0x83f3[00:00:02]: Renderer initialize: Okay[00:00:03]: AnimManager initialize: Okay[00:00:03]: Buffers initialize: Okay[00:00:03]: cDontStarveGame::DoGameSpecificInitialize()[00:00:03]: GameSpecific initialize: Okay[00:00:03]: cGame::StartPlaying[00:00:03]: LOADING LUA[00:00:03]: DoLuaFile scripts/main.lua[00:00:03]: DoLuaFile loading buffer scripts/main.lua[00:00:04]: scripts/main.lua(169,1) running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence. [00:00:04]: ModIndex:GetModsToLoad inserting moddir, Mark [00:00:04]: Could not load mod_config_data/modconfiguration_Mark [00:00:04]: Loading mod: Mark Version:1.0 [00:00:04]: Mod: Mark Loading modworldgenmain.lua [00:00:04]: Mod: Mark Mod had no modworldgenmain.lua. Skipping. [00:00:04]: Mod: Mark Loading modmain.lua [00:00:05]: LOADING LUA SUCCESS[00:00:05]: PlayerDeaths loaded morgue 2991 [00:00:05]: loaded profile [00:00:05]: bloom_enabled true [00:00:05]: loaded saveindex [00:00:05]: OnFilesLoaded() [00:00:05]: OnUpdatePurchaseStateComplete [00:00:06]: Mod: Mark Registering prefabs [00:00:06]: Mod: Mark Registering prefab file: prefabs/mark [00:00:06]: Mod: Mark mark [00:00:06]: Mod: Mark Registering default mod prefab [00:00:06]: ../mods/Mark/images/saveslot_portraits/mark.tex is 120x104 but compressed textures must have power of 2 dimensions.[00:00:06]: ../mods/Mark/images/selectscreen_portraits/mark.tex is 188x284 but compressed textures must have power of 2 dimensions.[00:00:06]: ../mods/Mark/images/selectscreen_portraits/mark_silho.tex is 188x284 but compressed textures must have power of 2 dimensions.[00:00:06]: Load FE [00:00:07]: Load FE: done [00:00:07]: platform_motd table: 08D2E850 [00:00:07]: SimLuaProxy::QueryServer()[00:00:07]: SimLuaProxy::QueryServer()[00:00:07]: SimLuaProxy::QueryServer()[00:00:07]: ModIndex: Load sequence finished successfully. [00:00:07]: Reset() returning[00:00:09]: platform_motd table: 0C501270 [00:00:14]: Starting unauthenticated connection attempt for: 192.168.1.103:10999[00:00:14]: Server listing has no punchthrough address, connecting directly[00:00:14]: Connecting to 192.168.1.103:10999[00:00:14]: Connection request accepted to 192.168.1.103|10999 with GUID 562949957953890051[00:00:14]: Network external address discovered: 192.168.1.101|65457[00:00:14]: SendClientHandShakePacket: to 562949957953890051[00:00:14]: DeserializeHandShakeServerListing[00:00:14]: Network tick rate: U=10(3), D=15[00:00:14]: Version: 140191[00:00:14]: Begin Session: 023000440E989EC9[00:00:14]: Done Downloading Client Object Data[00:00:14]: DownloadMods and temp disable [00:00:14]: Does Mark v:1.0 exist? true [00:00:14]: We now have the required mods, enable them for server [00:00:14]: Temp Enabling Mark [00:00:14]: ModIndex:SetTempModConfigData [00:00:14]: Setting temp mod config for mod Mark [00:00:14]: Mods are setup for server, save the mod index and proceed. [00:00:14]: [00:00:14]: Downloading [0] From: server_temp[00:00:14]: Download complete[0] Files: 0 Size: 0[00:00:14]: unloading prefabs for mod MOD_Mark [00:00:14]: Collecting garbage...[00:00:14]: lua_gc took 0.02 seconds[00:00:14]: ~NetworkLuaProxy()[00:00:14]: ~SimLuaProxy()[00:00:14]: lua_close took 0.03 seconds[00:00:14]: ReleaseAll[00:00:14]: ReleaseAll Finished[00:00:14]: cGame::StartPlaying[00:00:14]: LOADING LUA[00:00:14]: DoLuaFile scripts/main.lua[00:00:14]: DoLuaFile loading buffer scripts/main.lua[00:00:15]: scripts/main.lua(169,1) running main.lua [00:00:15]: loaded modindex [00:00:15]: ModIndex: Beginning normal load sequence. [00:00:15]: ModIndex:GetModsToLoad inserting moddir, Mark [00:00:15]: Could not load mod_config_data/modconfiguration_Mark [00:00:15]: Loading mod: Mark Version:1.0 [00:00:15]: Mod: Mark Loading modworldgenmain.lua [00:00:15]: Mod: Mark Mod had no modworldgenmain.lua. Skipping. [00:00:15]: Mod: Mark Loading modmain.lua [00:00:15]: LOADING LUA SUCCESS[00:00:15]: PlayerDeaths loaded morgue 2991 [00:00:15]: loaded profile [00:00:15]: bloom_enabled true [00:00:15]: loaded saveindex [00:00:15]: OnFilesLoaded() [00:00:15]: OnUpdatePurchaseStateComplete [00:00:15]: Unload FE [00:00:15]: Unload FE done [00:00:15]: Mod: Mark Registering prefabs [00:00:15]: Mod: Mark Registering prefab file: prefabs/mark [00:00:15]: Mod: Mark mark [00:00:15]: Mod: Mark Registering default mod prefab [00:00:16]: ../mods/Mark/images/saveslot_portraits/mark.tex is 120x104 but compressed textures must have power of 2 dimensions.[00:00:16]: ../mods/Mark/images/selectscreen_portraits/mark.tex is 188x284 but compressed textures must have power of 2 dimensions.[00:00:16]: ../mods/Mark/images/selectscreen_portraits/mark_silho.tex is 188x284 but compressed textures must have power of 2 dimensions.[00:00:16]: LOAD BE [00:00:17]: Could not preload undefined prefab 0x4058bc0 (molehat)[00:00:18]: LOAD BE: done [00:00:18]: Deserialize world session from client_temp/server_save [00:00:18]: Save file is at version 1 [00:00:19]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:19]: MiniMapComponent::AddAtlas( ../mods/Mark/images/map_icons/mark.xml )[00:00:19]: Loading Nav Grid [00:00:19]: setting summerlength 15 [00:00:19]: setting elapseddaysinseason 10 [00:00:19]: setting isfullmoon false [00:00:19]: setting moisture 2235.9453125 [00:00:19]: setting springlength 20 [00:00:19]: setting moonphase threequarter [00:00:19]: setting precipitationrate 0.68140202760696 [00:00:19]: setting iswet true [00:00:19]: setting winterlength 15 [00:00:19]: setting iswinter false [00:00:19]: setting issummer false [00:00:19]: setting moistureceil 5254.9428710938 [00:00:19]: setting isday true [00:00:19]: setting wetness 100 [00:00:19]: setting isnight false [00:00:19]: setting isdusk false [00:00:19]: setting isspring true [00:00:19]: setting isautumn false [00:00:19]: setting issnowing false [00:00:19]: setting snowlevel 0 [00:00:19]: setting issnowcovered false [00:00:19]: setting autumnlength 20 [00:00:19]: setting phase day [00:00:19]: setting timeinphase 0.44807934231228 [00:00:19]: setting precipitation rain [00:00:19]: setting cycles 10 [00:00:19]: setting time 0.16802975336711 [00:00:19]: setting remainingdaysinseason 10 [00:00:19]: setting israining true [00:00:19]: setting season spring [00:00:19]: setting pop 1 [00:00:19]: setting temperature 47.490122706353 [00:00:19]: Reconstructing topology [00:00:19]: ...Sorting points [00:00:19]: ...Sorting edges [00:00:19]: ...Connecting nodes [00:00:19]: ...Validating connections [00:00:19]: ...Housekeeping [00:00:19]: ...Done! [00:00:19]: ModIndex: Load sequence finished successfully. [00:00:19]: Reset() returning[00:00:20]: Attempting to send resume request[00:00:21]: ReceiveResumeNotification[00:00:21]: Deleting user minimap from session/023000440E989EC9/OU_90071996842922670_/minimap[00:00:21]: Deleting user session from session/023000440E989EC9/OU_90071996842922670_/0000000001 Link to comment https://forums.kleientertainment.com/forums/topic/55661-help-with-sharing-mods/#findComment-650401 Share on other sites More sharing options...
Lumina Posted June 27, 2015 Share Posted June 27, 2015 [00:00:06]: ../mods/Mark/images/saveslot_portraits/mark.tex is 120x104 but compressed textures must have power of 2 dimensions.[00:00:06]: ../mods/Mark/images/selectscreen_portraits/mark.tex is 188x284 but compressed textures must have power of 2 dimensions.[00:00:06]: ../mods/Mark/images/selectscreen_portraits/mark_silho.tex is 188x284 but compressed textures must have power of 2 dimensions. This ? If i'm right, the dimension should be a 64*64 or a multiplier (like 128, 512, etc). Don't know if it is the cause of the crash but fix it could help. Link to comment https://forums.kleientertainment.com/forums/topic/55661-help-with-sharing-mods/#findComment-650411 Share on other sites More sharing options...
Seiai Posted June 28, 2015 Share Posted June 28, 2015 (edited) This ? If i'm right, the dimension should be a 64*64 or a multiplier (like 128, 512, etc).it's not the cause of the crash, and the problem here is that they have been converted to tex with the wrong settings in the textool. @kickdevil123, the actual error is not in there, cause its not the log from right after a crash i guess. also:http://forums.kleientertainment.com/topic/50773-guide-modding-practices-introduction-to-modding/http://forums.kleientertainment.com/topic/51402-guide-modding-practices-introdution-to-atlas-and-tex-files/http://forums.kleientertainment.com/topic/26852-tutorial-converting-textures-tex-dxt5-d2/ Edited June 28, 2015 by Seiai Link to comment https://forums.kleientertainment.com/forums/topic/55661-help-with-sharing-mods/#findComment-650478 Share on other sites More sharing options...
kickdevil123 Posted June 30, 2015 Author Share Posted June 30, 2015 So to be absolutely clear, all of these images should be squares that are multiples of 2 greater than 64? Link to comment https://forums.kleientertainment.com/forums/topic/55661-help-with-sharing-mods/#findComment-650882 Share on other sites More sharing options...
Seiai Posted June 30, 2015 Share Posted June 30, 2015 (edited) This ? If i'm right, the dimension should be a 64*64 or a multiplier (like 128, 512, etc). Don't know if it is the cause of the crash but fix it could help.So to be absolutely clear, all of these images should be squares that are multiples of 2 greater than 64?it says "but compressed textures must have power of 2 dimensions". this has to do with the compression of the texture, so the game can efficiently access them. google "texture power of 2 dimension" if u are so interested in the technical background, but the only thing u have to do, is to use the right settings in the convertertool, not change anything about your image. Edited June 30, 2015 by Seiai Link to comment https://forums.kleientertainment.com/forums/topic/55661-help-with-sharing-mods/#findComment-650915 Share on other sites More sharing options...
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