Deidra Posted June 21, 2015 Share Posted June 21, 2015 pls,help Link to comment Share on other sites More sharing options...
Amalleus Posted June 21, 2015 Share Posted June 21, 2015 is it really hard to see the file woodie.lua to see how it works?inst:ListenForEvent("nighttime", function(global, data) if GetClock():GetMoonPhase() == "full" and not inst.components.beaverness:IsBeaver() and not inst.components.beaverness.ignoremoon then if not inst.components.beaverness.doing_transform then inst.components.beaverness:SetPercent(1) end end end, GetWorld())These strings let the woodie transform to Beaver on fullmoon i think Link to comment Share on other sites More sharing options...
Mobbstar Posted June 21, 2015 Share Posted June 21, 2015 Seriously? Go study other mods or the game code for existing methods. It's not like there weren't werebeasts in the game already. Once you have an idea of what you need, try to do it. You will most likely fail, judging by your helplessness, but at least you will have something that you can be helped with. And what's the worst that can happen? Link to comment Share on other sites More sharing options...
RedRock911 Posted June 21, 2015 Share Posted June 21, 2015 You could look at the pig and see, alot has to do with the clock, but it's in it's brain, then define a value when it's night, your guy "does this" Im terrible at scripting so i cant give you the direct answer, you'll have to do the research yourself Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.