Krystian858 Posted June 16, 2015 Share Posted June 16, 2015 Hello, I have a problem with my self-made mod. The .scml file in the "exported" subfolder doesn't compile when I use the autocompiler or the scml compiler. How can I make it work? Link to comment Share on other sites More sharing options...
Amalleus Posted June 16, 2015 Share Posted June 16, 2015 scml file in exported subfolder? As I know it mustn't be autocompiled. But this scml file helps to compile other files, like animations Link to comment Share on other sites More sharing options...
Krystian858 Posted June 16, 2015 Author Share Posted June 16, 2015 By compiling i mean that the scml file will be turned into the animation Link to comment Share on other sites More sharing options...
Amalleus Posted June 16, 2015 Share Posted June 16, 2015 By compiling i mean that the scml file will be turned into the animationMany reasons may appear. When I had similar problem like you have, i just didn't have few files (but better say, i just forget to rename it). Look at there, it helped me to find my mistake http://forums.kleientertainment.com/topic/46849-tutorial-using-extended-sample-character-template/#entry590091 Link to comment Share on other sites More sharing options...
Krystian858 Posted June 16, 2015 Author Share Posted June 16, 2015 Nah, the files and names were okay. But, on the post you gave me there was an explanation on how to use the cmd to compile the animation, and it works. Thanks! Link to comment Share on other sites More sharing options...
Seiai Posted June 16, 2015 Share Posted June 16, 2015 @Krystian858, your autocompilerlog is in SteamApps\common\temp have look, whether there's an error at the bottom. if it's an error and caused by another mod, unsubscribe and delete it, else fix the error. Link to comment Share on other sites More sharing options...
Krystian858 Posted June 16, 2015 Author Share Posted June 16, 2015 @Krystian858,your autocompilerlog is in SteamApps\common\temphave look, whether there's an error at the bottom. if it's an error and caused by another mod, unsubscribe and delete it, else fix the error.Okay, I managed to get the animation zip files but they don't work. My item is invisible in my hand/on the ground, but the inventory image works fine. I don't think that there is anything wrong with the LUA files. Could you look into my mod and see what is wrong? If you have time ofcourse Link to comment Share on other sites More sharing options...
Mobbstar Posted June 16, 2015 Share Posted June 16, 2015 Okay, I managed to get the animation zip files but they don't work. My item is invisible in my hand/on the ground, but the inventory image works fine. I don't think that there is anything wrong with the LUA files. Could you look into my mod and see what is wrong? If you have time ofcourse The Lua file itself doesn't help, we don't know what you called your animation or any related names... Grab your log as explained here. It should say the error. Link to comment Share on other sites More sharing options...
Krystian858 Posted June 16, 2015 Author Share Posted June 16, 2015 There was a problem with the "idle" animation according to the log. I have already repaired it and it works fine, but there is not even a line about the swap animations, which still dont work. Link to comment Share on other sites More sharing options...
NoobModder Posted June 16, 2015 Share Posted June 16, 2015 same problem. Cannot find fix Link to comment Share on other sites More sharing options...
Seiai Posted June 17, 2015 Share Posted June 17, 2015 well, if there isnt a line about the swap animations, why not look in other prefabs that have it, or look up one of the tutorials? http://forums.kleientertainment.com/topic/29427-tutorial-creating-a-handslot-equippable-item-from-scratch/ if u cant figure it out yourself, u will have to attach your mod. Link to comment Share on other sites More sharing options...
Krystian858 Posted June 17, 2015 Author Share Posted June 17, 2015 Other files that have it...In my case its only the script .lua file, and there are only 2 lines about the swap, which are the anim Asset and the OnEquip function, correct? I don't see anything wrong there, so i assume that there is something wrong with the animation itself, but ofcourse i could be wrong. I think it will be best if someone better at modding than me takes a look at it.Battle Axe.zip Link to comment Share on other sites More sharing options...
Seiai Posted June 17, 2015 Share Posted June 17, 2015 @Krystian858,the animation in your swap spriterfile is called BUILF. xDu sure tried hard to find errors it seems^^ Link to comment Share on other sites More sharing options...
Krystian858 Posted June 18, 2015 Author Share Posted June 18, 2015 Really? XD I'm fixing it now. Edit: And it still doesn't work Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.