Lumina Posted June 15, 2015 Share Posted June 15, 2015 Hello, I would like to make a "easy" version of the recipe giving 2 item instead of 1. I find how to configure (and have so the "easy" and "normal" choice), but don't know how to have the "2 item" part. How could i make this ? I try a search or looking for a mod doing this but can't found it. Thank you Link to comment https://forums.kleientertainment.com/forums/topic/55270-one-recipe-multiple-item/ Share on other sites More sharing options...
CremeLover Posted June 15, 2015 Share Posted June 15, 2015 (edited) Change the last number to customize the amount. local your_item = GLOBAL.Recipe("item_name", {Ingredient("ingredient_name", amount)},RECIPETABS.Your_tab, TECH.Your_tech, nil, nil, nil, 2) Edited June 15, 2015 by CremeLover Link to comment https://forums.kleientertainment.com/forums/topic/55270-one-recipe-multiple-item/#findComment-647225 Share on other sites More sharing options...
Lumina Posted June 15, 2015 Author Share Posted June 15, 2015 Thanks again It seems to work fine. Link to comment https://forums.kleientertainment.com/forums/topic/55270-one-recipe-multiple-item/#findComment-647230 Share on other sites More sharing options...
Kzisor Posted June 15, 2015 Share Posted June 15, 2015 @Lumina, do not use that method, otherwise it won't be compatible on clients. Use the AddRecipe method which accepts the same parameters and is compatible with clients. Link to comment https://forums.kleientertainment.com/forums/topic/55270-one-recipe-multiple-item/#findComment-647251 Share on other sites More sharing options...
Lumina Posted June 15, 2015 Author Share Posted June 15, 2015 Like how ? This ? local STRINGS = GLOBAL.STRINGSlocal RECIPETABS = GLOBAL.RECIPETABSlocal Ingredient = GLOBAL.Ingredientlocal TECH = GLOBAL.TECHSTRINGS.RECIPE_DESC.GEARS = "A complex mechanism." local easy = (GetModConfigData("gearsrecipe")=="easy")local normal = (GetModConfigData("gearsrecipe")=="normal")if easy thenlocal gearsrecipe = AddRecipe( "gears", {Ingredient("steelwool", 1), Ingredient("transistor", 1), Ingredient("purplegem", 1) }, RECIPETABS.SCIENCE, TECH.SCIENCE_TWO, nil, nil, nil, 2)else if normal thenlocal gearsrecipe = AddRecipe( "gears", {Ingredient("steelwool", 1), Ingredient("transistor", 1), Ingredient("purplegem", 1) }, RECIPETABS.SCIENCE, TECH.SCIENCE_TWO)elselocal gearsrecipe = AddRecipe( "gears", {Ingredient("steelwool", 2), Ingredient("transistor", 2), Ingredient("purplegem", 1) }, RECIPETABS.SCIENCE, TECH.SCIENCE_TWO) endend Link to comment https://forums.kleientertainment.com/forums/topic/55270-one-recipe-multiple-item/#findComment-647293 Share on other sites More sharing options...
Kzisor Posted June 15, 2015 Share Posted June 15, 2015 (edited) @Lumina, the following is an exampel:local example = AddRecipe("example_item", {Ingredient("example_ingredient", 2)},RECIPETABS.TOWN, TECH.NONE, nil, nil, nil, 4, -- amount to return to buildernil, -- builder tag"images/inventoryimages/example.xml", --atlas file"example.tex" -- image file) Edited June 15, 2015 by Kzisor Link to comment https://forums.kleientertainment.com/forums/topic/55270-one-recipe-multiple-item/#findComment-647380 Share on other sites More sharing options...
Lumina Posted June 16, 2015 Author Share Posted June 16, 2015 Ok, thanks, i'll try it. Link to comment https://forums.kleientertainment.com/forums/topic/55270-one-recipe-multiple-item/#findComment-647492 Share on other sites More sharing options...
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