Jump to content

[mod question] Disable automatic 'big' daemons?


Recommended Posts

I've been trying to find the code that creates the powerful daemons that auto-trigger on mission start, but I can't seem to find it at all.  Has anyone else come across this code yet?

 

It's the one thing I want to turn off in the game.  It's the only thing I find un-fun, and want to get rid of it.  Or maybe just tone them down to more reasonable levels.

The file you are looking for is mission_util in sim\missions

You have to find and remove:

        if sim:getParams().endlessAlert then

                local daemon = serverdefs.ENDLESS_DAEMONS[ sim:nextRand(1, #serverdefs.ENDLESS_DAEMONS) ]

                sim:getNPC():addMainframeAbility(sim, daemon, sim:getNPC(), 0 )

        end

Isn't there an option in the custom menu for this as well?  I'm not at the right computer right now, so I can't double check what it's called, but I thought there was an option there for switching off "special security measures" or something like that.

Isn't there an option in the custom menu for this as well?  I'm not at the right computer right now, so I can't double check what it's called, but I thought there was an option there for switching off "special security measures" or something like that.

 

Nah, that just turns off Countermeasures at Alarm lvl 3.  There's no option for Archdaemons.

 

Personally, I like the Archdaemons for flavor, but I can understand them being annoying.  I hate the item cooldown one...

Nah, that just turns off Countermeasures at Alarm lvl 3.  There's no option for Archdaemons.

 

Dammit.  I was hoping there was an easy way to switch them off.

 

My most recent attempt to reach Day 6 on Endless was effectively thwarted by the Archdaemon that bumps power costs for all programs by 2 for 20 freakin' turns!  Grrrr. :livid:

Dammit.  I was hoping there was an easy way to switch them off.

 

My most recent attempt to reach Day 6 on Endless was effectively thwarted by the Archdaemon that bumps power costs for all programs by 2 for 20 freakin' turns!  Grrrr. :livid:

 

Yeahhh, for those I am so glad to have Buster Chip IIIs and Seed.  Pretty much the only way to proceed.

 

Personally, I like the Archdaemons for flavor, but I can understand them being annoying.  I hate the item cooldown one...

 

That is why I like on endless having at least half of my agents equipped with powerbased disruptor. 

Item cooldown or raise in power use for programs can be the most devastating, depending what build I am playing. But it makes sense. Beyond daemons, missions don't get much tougher after that. They give you incentive to continue upgrading you gear. 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...