Renarii Posted June 4, 2015 Share Posted June 4, 2015 I have an exported folder inside of my mod folder. Inside of this folder is another folder called "shinai" which contains two png. Then inside of the exported folder there are two scml files for a ground image and a hand image. Named shinai.scml and swap_shinai.scml however when I launch the game these animations are not built an put in the anim folder. Everything I've read says that this should happen when I launch the game however. I've attached the folder in question, what I am doing wrong that is causing the game not to build the animations?exported.zip Link to comment https://forums.kleientertainment.com/forums/topic/54776-game-isnt-building-animations-when-launched/ Share on other sites More sharing options...
Renarii Posted June 4, 2015 Author Share Posted June 4, 2015 Well, I'm not sure what was wrong with this file but I remade the scml file from scratch and then I was able to run the mod. Link to comment https://forums.kleientertainment.com/forums/topic/54776-game-isnt-building-animations-when-launched/#findComment-643637 Share on other sites More sharing options...
Renarii Posted June 4, 2015 Author Share Posted June 4, 2015 Well it's not crashing now however the animation that wouldn't build before remains an issue. It seems that the animation for being in the characters hand doesn't show up at all. I was using this as an example and everything seems to be exactly the same (but that works and mine doesn't). I've attached everything that I've done, this is probably something really stupid that I'm overlooking but I can't seem to get it to work.shinai.zip Link to comment https://forums.kleientertainment.com/forums/topic/54776-game-isnt-building-animations-when-launched/#findComment-643640 Share on other sites More sharing options...
Seiai Posted June 4, 2015 Share Posted June 4, 2015 u have no anim folder... Link to comment https://forums.kleientertainment.com/forums/topic/54776-game-isnt-building-animations-when-launched/#findComment-643648 Share on other sites More sharing options...
Renarii Posted June 4, 2015 Author Share Posted June 4, 2015 I deleted the anim folder before uploading it. It regenerates those files every time anyway. Link to comment https://forums.kleientertainment.com/forums/topic/54776-game-isnt-building-animations-when-launched/#findComment-643651 Share on other sites More sharing options...
Renarii Posted June 4, 2015 Author Share Posted June 4, 2015 Here's my problem, as you can see there is nothing in my hand. I can get both of the other items to appear but not the one I made. Here's the one with the anim folder included since you asked for that.shinai.zip Link to comment https://forums.kleientertainment.com/forums/topic/54776-game-isnt-building-animations-when-launched/#findComment-643653 Share on other sites More sharing options...
rezecib Posted June 4, 2015 Share Posted June 4, 2015 @RenariiERROR: Missing image 'swap_shinai/swap_shinai.png' referenced by 'swap_shinai.scml'.I made a new folder, swap_shinai, and copied swap_shinai.png to it, and it built. It looks like you referenced the image in both locations while making your scml, as I had to have it in both, and it looks like it has two misaligned copies of the image. Try remaking the scml for it just referencing one of them. Link to comment https://forums.kleientertainment.com/forums/topic/54776-game-isnt-building-animations-when-launched/#findComment-643661 Share on other sites More sharing options...
Renarii Posted June 4, 2015 Author Share Posted June 4, 2015 (edited) I noticed that after I uploaded that and it didn't seem to fix the issue. I attempted to separate it into two files and and it still wasn't showing. I ended up fixing it by reverting it to a single file and using the code from the Equipable Hand Slot mod. This works however it seems it's impossible to pickup the item off of the ground now, still trying to figure that out. Edited June 4, 2015 by Renarii Link to comment https://forums.kleientertainment.com/forums/topic/54776-game-isnt-building-animations-when-launched/#findComment-643665 Share on other sites More sharing options...
Renarii Posted June 4, 2015 Author Share Posted June 4, 2015 The pickup problem appears to be related to rotating the sprite it looks like you can't use rotation or the item becomes uninteractable. I'll have to make two animations if I want the graphic rotated different directions. Link to comment https://forums.kleientertainment.com/forums/topic/54776-game-isnt-building-animations-when-launched/#findComment-643672 Share on other sites More sharing options...
Renarii Posted June 4, 2015 Author Share Posted June 4, 2015 (edited) Well I've officially gone in a huge circle only to end up exactly where I started. This is what I currently have and the item will not show in the persons hand. If I switch this to using a single scml file the item will then render on the ground and in the players hand but then the item is unable to be picked up off of the ground.shinai.zip Edited June 4, 2015 by Renarii Link to comment https://forums.kleientertainment.com/forums/topic/54776-game-isnt-building-animations-when-launched/#findComment-643683 Share on other sites More sharing options...
Kzisor Posted June 4, 2015 Share Posted June 4, 2015 @Renarii, use this tutorial http://forums.kleientertainment.com/files/file/1127-dst-equipable-hand-slot/, do not copy/paste or rename anything. Follow these steps:Create a folder with your prefab name. Create 2 inner folders, one called your prefab name and the other called swap_ your prefab name. Copy and paste your prefab image into both these folders. Create a new Spriter Project, linking to the original folder you created. Note: Do not select any inner folders. In Spriter rename the animation Entity to your prefab name. Rename the animation to idle. Set the default pivot position on the image in your prefab folder. Select the idle animation under your prefab name. Drag and drop the image from your prefab folder into the work area. Create a new animation Entity named swap_ your prefab name. Rename the animation to idle. Set the default pivot position in your swap_ your prefab name folder. Select the idle animation under swap_ your prefab name. Drag and drop the image from swap_ your prefab folder into the work area. Save Spriter project as your prefab name. Run the autocompiler software.If you're having issues contact me on Steam and I will walk you through it step by step so you understand what your doing wrong. ~Ysovuka Link to comment https://forums.kleientertainment.com/forums/topic/54776-game-isnt-building-animations-when-launched/#findComment-643763 Share on other sites More sharing options...
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