HumanKirby Posted June 3, 2015 Share Posted June 3, 2015 So I'm making a mod which adds new values to existing options (like 1000000000 Starting Money, yeah thats insane and a 30 Alarm Level Multiplication(as soon as you get spoted, your Alarm Level goes to 6, kinda hardcore)) and new Options like a maximum Resistence Level. So what values and what options to you want to see Link to comment https://forums.kleientertainment.com/forums/topic/54734-what-generation-options-would-you-like-to-see/ Share on other sites More sharing options...
TwoStarve Posted June 3, 2015 Share Posted June 3, 2015 I'd like to see a guard option called, "Overload" where it just adds ridiculous amounts of guards to the level. Link to comment https://forums.kleientertainment.com/forums/topic/54734-what-generation-options-would-you-like-to-see/#findComment-643366 Share on other sites More sharing options...
Sander Bouwhuis Posted June 3, 2015 Share Posted June 3, 2015 Definitely add the option to make larger levels (current max is 20 rooms). I was advised to do this in one of the files in Scripts.zip (haven't started a new campaign to try it yet), but I would prefer it to be part of your mod. Link to comment https://forums.kleientertainment.com/forums/topic/54734-what-generation-options-would-you-like-to-see/#findComment-643372 Share on other sites More sharing options...
HumanKirby Posted June 3, 2015 Author Share Posted June 3, 2015 Definitely add the option to make larger levels (current max is 20 rooms). I was advised to do this in one of the files in Scripts.zip (haven't started a new campaign to try it yet), but I would prefer it to be part of your mod.Yeah, its me how showed you to add more rooms. Over 40 it cant load the textures(might be because my PC is not so strong) and some function like open doors. Link to comment https://forums.kleientertainment.com/forums/topic/54734-what-generation-options-would-you-like-to-see/#findComment-643380 Share on other sites More sharing options...
Sander Bouwhuis Posted June 3, 2015 Share Posted June 3, 2015 @HumanKirbyOh, aha! Thanks a bunch for helping me and for this initiative. @KleiCan you tell us what the limit of rooms is? Link to comment https://forums.kleientertainment.com/forums/topic/54734-what-generation-options-would-you-like-to-see/#findComment-643408 Share on other sites More sharing options...
kastor1994 Posted June 3, 2015 Share Posted June 3, 2015 A couple of things! The number of guard spawners (Which i've been calling elevators), so you can say that maybe there's only one, or maybe 10. Another great choice is how connected the rooms are- essentially a door count. Setting it to a lower value would result in a more linear map type, whereas greater will make it more clustered, with an increasing amount of doors. Link to comment https://forums.kleientertainment.com/forums/topic/54734-what-generation-options-would-you-like-to-see/#findComment-643475 Share on other sites More sharing options...
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