mrpoke20xx Posted June 2, 2015 Share Posted June 2, 2015 (sorry from my english, i am from brazil.)well, this is happening: in certain spots of the creature, is possible to inspect, in another spot, not.i need help to know what is happening with this creature(there is a crappy GIF of the problem):a diagram for those who can't see the gif (me): Link to comment Share on other sites More sharing options...
Mobbstar Posted June 2, 2015 Share Posted June 2, 2015 That is the auto-compilers fault. It has trouble mapping proper hitboxes for complex actors. The github version fixes that problem, but installing it is a hassle, and don't ask me how to do the C++ compilation, I'm still not sure how to do that part. Link to comment Share on other sites More sharing options...
mrpoke20xx Posted June 2, 2015 Author Share Posted June 2, 2015 where i can find this github version? to at least try to fix it. I can't find it in github alone, there is too many archives. Link to comment Share on other sites More sharing options...
Corrosive Posted June 2, 2015 Share Posted June 2, 2015 @mrpoke20xx, https://github.com/kleientertainment/ds_mod_tools It's not the most straight-forward of tools, let me warn you. It took me a while to be able to compile it without errors. And even now it still feels like I've stacked a bunch of cats on top of each other, and if I move one just a tiny bit everything will break. Link to comment Share on other sites More sharing options...
mrpoke20xx Posted June 2, 2015 Author Share Posted June 2, 2015 thanks, i will try it! Link to comment Share on other sites More sharing options...
Seiai Posted June 2, 2015 Share Posted June 2, 2015 now it still feels like I've stacked a bunch of cats on top of each other, Link to comment Share on other sites More sharing options...
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