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Server crash due to new update?


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My dedicated server is crashing every time somebody builds a campfire. This happens since the June 1st update. Here's the log:

 

[string "scripts/components/builder.lua"]:329: calling 'SetRotation' on bad self (number expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) SetRotation © <-1--1>
scripts/components/builder.lua:329 in (method) DoBuild (Lua) <264-344>
   self =
      bonus_tech_level = 0
      accessible_tech_trees = table: 11D07180
      inst = 117062 - webber (valid:true)
      recipes = table: 11D04480
      _ = table: 11D06320
      buffered_builds = table: 11D08698
   recname = campfire
   pt = (-430.00, 0.00, 595.00)
   rotation = nil
   recipe = table: 0549C3D8
   wetlevel = 0
   prod = 121170 - campfire (valid:true)
scripts/actions.lua:794 in (field) fn (Lua) <792-798>
   act = Build nil Recipe:campfire (valid:true)
scripts/bufferedaction.lua:23 in (method) Do (Lua) <20-36>
   self (valid:true) =
      action = table: 04AC62B8
      doer = 117062 - webber (valid:true)
      onfail = table: 28102D80
      doerownsobject = false
      recipe = campfire
      onsuccess = table: 28103118
      distance = 1
      options = table: 280FB918
      pos = (-430.00, 0.00, 595.00)
scripts/entityscript.lua:1197 in (method) PerformBufferedAction (Lua) <1189-1207>
   self (valid:true) =
      OnSleepIn = function - scripts/prefabs/player_common.lua:931
      bufferedaction = Build nil Recipe:campfire (valid:true)
      inlimbo = false
      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97
      ghostenabled = true
      SetCameraDistance = function - scripts/prefabs/player_common.lua:1042
      ScreenFlash = function - scripts/prefabs/player_common.lua:1096
      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407
      worldstatewatching = table: 11D09D68
      playercolour = table: 11FFCB48
      GUID = 117062
      player_classified = 117063 - player_classified (valid:true)
      IsOverheating = function - scripts/prefabs/player_common.lua:67
      DynamicShadow = DynamicShadow (0D3DB8B8)
      Light = Light (0D3DB7F8)
      AnimState = AnimState (0D3DB738)
      children = table: 11FC08B0
      Network = Network (05475B00)
      name = Kn4
      OnRemoveEntity = function - scripts/prefabs/player_common.lua:530
      userid = KU_9k-d2JOZ
      pendingtasks = table: 11C1C2A0
      ShowHUD = function - scripts/prefabs/player_common.lua:1036
      GetMoisture = function - scripts/prefabs/player_common.lua:77
      sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing,"
      spawntime = 15.933334164321
      ApplyScale = function - scripts/prefabs/player_common.lua:1111
      LightWatcher = LightWatcher (0D3DB6D8)
      SetGhostMode = function - scripts/prefabs/player_common.lua:446
      ShowActions = function - scripts/prefabs/player_common.lua:1030
      inherentactions = table: 11EDF840
      OnWakeUp = function - scripts/prefabs/player_common.lua:959
      Transform = Transform (0D3DB5B8)
      IsHUDVisible = function - scripts/prefabs/player_common.lua:1026
      CanExamine = function - scripts/prefabs/player_common.lua:20
      actionreplica = table: 11C1A798
      event_listening = table: 11C1C408
      ScreenFade = function - scripts/prefabs/player_common.lua:1089
      actioncomponents = table: 11C19988
      SnapCamera = function - scripts/prefabs/player_common.lua:1048
      lower_components_shadow = table: 11C197F8
      GetMaxMoisture = function - scripts/prefabs/player_common.lua:87
      OnLoad = function - scripts/prefabs/player_common.lua:909
      entity = Entity (05513F10)
      OnSave = function - scripts/prefabs/player_common.lua:900
      prefab = webber
      updatecomponents = table: 11D06438
      Physics = Physics (054D16A8)
      ShakeCamera = function - scripts/prefabs/player_common.lua:1056
      OnDespawn = function - scripts/prefabs/player_common.lua:977
      IsActionsVisible = function - scripts/prefabs/player_common.lua:1020
      AttachClassified = function - scripts/prefabs/player_common.lua:519
      MiniMapEntity = MiniMapEntity (0D3DB818)
      event_listeners = table: 11C1C2C8
      persists = false
      SoundEmitter =
[00:07:46]: SCRIPT ERROR! Showing error screen    
[00:07:47]: QueryServerComplete no callback
 

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