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[Server Crash] - Crash due to building a campfire


Sumwan

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Bug Submission:

Category: Server Crash

Issue Title: Crash due to building a campfire

Issue Description: My dedicated server just crashed twice because somebody build a campfire. This has been happening since the June 1st update. Here's the log:

[00:07:46]: [string "scripts/components/builder.lua"]:329: calling 'SetRotation' on bad self (number expected, got nil)

LUA ERROR stack traceback:

=[C]:-1 in (method) SetRotation © <-1--1>

scripts/components/builder.lua:329 in (method) DoBuild (Lua) <264-344>

self =

bonus_tech_level = 0

accessible_tech_trees = table: 11D07180

inst = 117062 - webber (valid:true)

recipes = table: 11D04480

_ = table: 11D06320

buffered_builds = table: 11D08698

recname = campfire

pt = (-430.00, 0.00, 595.00)

rotation = nil

recipe = table: 0549C3D8

wetlevel = 0

prod = 121170 - campfire (valid:true)

scripts/actions.lua:794 in (field) fn (Lua) <792-798>

act = Build nil Recipe:campfire (valid:true)

scripts/bufferedaction.lua:23 in (method) Do (Lua) <20-36>

self (valid:true) =

action = table: 04AC62B8

doer = 117062 - webber (valid:true)

onfail = table: 28102D80

doerownsobject = false

recipe = campfire

onsuccess = table: 28103118

distance = 1

options = table: 280FB918

pos = (-430.00, 0.00, 595.00)

scripts/entityscript.lua:1197 in (method) PerformBufferedAction (Lua) <1189-1207>

self (valid:true) =

OnSleepIn = function - scripts/prefabs/player_common.lua:931

bufferedaction = Build nil Recipe:campfire (valid:true)

inlimbo = false

GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97

ghostenabled = true

SetCameraDistance = function - scripts/prefabs/player_common.lua:1042

ScreenFlash = function - scripts/prefabs/player_common.lua:1096

EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407

worldstatewatching = table: 11D09D68

playercolour = table: 11FFCB48

GUID = 117062

player_classified = 117063 - player_classified (valid:true)

IsOverheating = function - scripts/prefabs/player_common.lua:67

DynamicShadow = DynamicShadow (0D3DB8B8)

Light = Light (0D3DB7F8)

AnimState = AnimState (0D3DB738)

children = table: 11FC08B0

Network = Network (05475B00)

name = Kn4

OnRemoveEntity = function - scripts/prefabs/player_common.lua:530

userid = KU_9k-d2JOZ

pendingtasks = table: 11C1C2A0

ShowHUD = function - scripts/prefabs/player_common.lua:1036

GetMoisture = function - scripts/prefabs/player_common.lua:77

sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing,"

spawntime = 15.933334164321

ApplyScale = function - scripts/prefabs/player_common.lua:1111

LightWatcher = LightWatcher (0D3DB6D8)

SetGhostMode = function - scripts/prefabs/player_common.lua:446

ShowActions = function - scripts/prefabs/player_common.lua:1030

inherentactions = table: 11EDF840

OnWakeUp = function - scripts/prefabs/player_common.lua:959

Transform = Transform (0D3DB5B8)

IsHUDVisible = function - scripts/prefabs/player_common.lua:1026

CanExamine = function - scripts/prefabs/player_common.lua:20

actionreplica = table: 11C1A798

event_listening = table: 11C1C408

ScreenFade = function - scripts/prefabs/player_common.lua:1089

actioncomponents = table: 11C19988

SnapCamera = function - scripts/prefabs/player_common.lua:1048

lower_components_shadow = table: 11C197F8

GetMaxMoisture = function - scripts/prefabs/player_common.lua:87

OnLoad = function - scripts/prefabs/player_common.lua:909

entity = Entity (05513F10)

OnSave = function - scripts/prefabs/player_common.lua:900

prefab = webber

updatecomponents = table: 11D06438

Physics = Physics (054D16A8)

ShakeCamera = function - scripts/prefabs/player_common.lua:1056

OnDespawn = function - scripts/prefabs/player_common.lua:977

IsActionsVisible = function - scripts/prefabs/player_common.lua:1020

AttachClassified = function - scripts/prefabs/player_common.lua:519

MiniMapEntity = MiniMapEntity (0D3DB818)

event_listeners = table: 11C1C2C8

persists = false

SoundEmitter =

[00:07:46]: SCRIPT ERROR! Showing error screen

[00:07:47]: QueryServerComplete no callback

Steps to Reproduce: Building a campfire.

Archived

This topic is now archived and is closed to further replies.

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