Tashaxe Posted May 26, 2015 Share Posted May 26, 2015 I looked around the forums to see if anyone had already asked this question and couldn't find anything, so I do apologize if it has indeed already been addressed. With that being said, I am currently making a character mod and am curious if there is a way I can make it where only my Steam/KleiAccount can use it--making it inaccessible to others from the character selection screen or hidden from them all together. I am creating the character as myself & would love to use it for my streams to play with others I just feel it would be awkward if there were a bunch of other little Tashaxe's running around. Thanks in advance! Link to comment https://forums.kleientertainment.com/forums/topic/54439-character-requirements/ Share on other sites More sharing options...
Kzisor Posted May 26, 2015 Share Posted May 26, 2015 @Tashaxe, custom characters MUST be downloaded by ALL clients in order for them to work properly. It's impractical to set up the mod in a way which would prevent other players from using the character. Link to comment https://forums.kleientertainment.com/forums/topic/54439-character-requirements/#findComment-640853 Share on other sites More sharing options...
Pyr0mrcow Posted May 26, 2015 Share Posted May 26, 2015 (edited) Is it possible to use the locked character functionality in DST, or are those images just placeholders for now? Might there be a way to lock it, and tie the requirement to retriving the proper player ID? Edited May 26, 2015 by Pyr0mrcow Link to comment https://forums.kleientertainment.com/forums/topic/54439-character-requirements/#findComment-640933 Share on other sites More sharing options...
DarkXero Posted May 27, 2015 Share Posted May 27, 2015 (edited) Despawn people who aren't you:local function OnPlayerSpawn(world, player) world:DoTaskInTime(3.14, function() if player.prefab == "Tashaxe" and player.userid ~= "ThatnumberafterKU_" then GLOBAL.c_despawn(player) end end)end AddPrefabPostInit("world", function(inst) if inst.ismastersim then inst:ListenForEvent("ms_playerspawn", OnPlayerSpawn) endend)@Pyr0mrcow, I imagine something like that could be done when a lobby is implemented.And that is on the works. Edited May 27, 2015 by DarkXero Link to comment https://forums.kleientertainment.com/forums/topic/54439-character-requirements/#findComment-641006 Share on other sites More sharing options...
Tashaxe Posted May 27, 2015 Author Share Posted May 27, 2015 @Tashaxe, custom characters MUST be downloaded by ALL clients in order for them to work properly. It's impractical to set up the mod in a way which would prevent other players from using the character. Ah, I thought that characters were server side mods. My mistake. Link to comment https://forums.kleientertainment.com/forums/topic/54439-character-requirements/#findComment-641293 Share on other sites More sharing options...
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