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      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!


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About Pyr0mrcow

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  1. bird cage skin here I come
  2. ...well, I wasn't aware of any of that. Guess I got a free game lol.
  3. Huh, I really expected that to be something for people that did early testing.
  4. I may have a slow-developing pair of mods in the works for a revivable Abigail character and a Wendy rework that was encouraged by her sister to make new friends and does that in the most literal way possible.
  5. ...with the presence of multiple deserts (or one huge desert, as I keep seeing happen), a meteor field, and the caves, it does feel like the rockylands are redundant. Like rock concentrations could be added to the other surface locations and the rockylands wouldn't be missed, other than their turf. That could be fixed by reusing the turf in said concentrated rock areas.
  6. TBH the mosaic/surrounding area is one of the few places that I tend to explore every inch of because it tends to have a lot of good early game stuff xD ...and the rock den, and wormholes. Maybe not the best base location most of the time, but one of the most worthwhile areas early on. Rocks and flint lying on the ground, gold all over the graveyard, along with trinkets to trade with PK, and usually a life giving amulet or two... I feel like the default frequency of meteor rains should be boosted or the ratios changed. I mean, yea, you can change the setting...but that doesn't matter much when most hosts never even look at the settings. The meteor area/the surroundings would be more appealing to go back to if it were more plentiful in rock renewability and moonrocks...particularly given how many uses have been added for those. They're spread pretty thin. I personally haven't seen 1 moonrock wall on any of the public servers I've gone to since the other moonrock structures have been added, and that was done quite some time ago. (And I play on nothing but public servers.)
  7. And all the extra experiments involving reviving dead people going on in DST. I could see Wendy playing with dead bodies and bringing one back to life. Maybe trying to find a body for Abigail to use. My new mouse is so close that I can taste it.
  8. creepy claymations the singularity has been achieved
  10. Mm, it's a little nerve-wracking not being sure if anything is actually happening, or if we've latched onto yet another red herring.
  11. Ideally the vanilla plant versions could be added for everyone's use. Select normal, leafy, or juicy variant when crafting, like a normal skin, but included by default.
  12. The other day I experimented with something similar. I usually base near the Ruins. Someone asked where my base was, because it was a public server and everything above-ground was burning and they wanted somewhere to go. I said that it was somewhere where most people never look. They guessed a variety of above-ground locations, from inside Dragonfly's den to random locations off in the middle of a stone biome. Over multiple in-game days of them guessing, the entire cave dimension never came up. The potential griefers left, so I finally mentioned where it was, and they still had no idea how to get there. I was about to leave, so I led the last few people on the server to it; all of them died on the way because they didn't know how to deal with the caves in general. It's amazing how much content people don't even consider looking at. Heck, most of the time when I do join/start a surface base, even obtaining light bulbs doesn't occur to the other occupants. There's a lot to the game, and a lot of different ways to play it. I get bored really quickly solo or if I'm on the surface world too much. If you can't find anything interesting, try something new. Or maybe just take a break. Playing any one game for too long can get really repetitive.
  13. Yea, half of me liking Maxwell so much is probably due to me enjoying manipulating AIs. Something satisfying about binding their patterns to my will. I can kill giants, but I get more enjoyment out of making them aggro on and kill eachother. Same situation there. the other half is that his personality/style is near my ideal seriously I just love everything about the guy
  14. Depends on what you want to do really. Just want someone simple, been struggling a bit with Winter? Wilson. Want to farm small mobs without lifting a finger (and kill Moleworms while they're underground ._.)? Wendy. Also good for ruins, can farm Splumonkeys easily when they're in nightmare form. Join in Winter or Summer and not expecting anyone to help? Willow. Planning to do go on a lot of nomadic adventures? Wigfrid. She shines in that scenario. Free healing and sanity whenever you get attacked, valuable if you don't have base infrastructure. And of course, Wolfgang is the meat machine. His minor speed boost in Mighty mode makes him great at everything, not to even mention all that extra health and damage. If you can manage your food resources, he's a great pick. If you're basing in caves/ruins, make sure to keep your sanity restoring stuff stocked. Easy to occasionally hit a green/blue shroom forest to stock your fridges if you're down there, though, and tents are practically free. People that are more dependent on group play: Resources? Maxwell and Wicker combo. He can read her books of course, but Max is also good for exploring the caves for a mushroom forest to supply Wicker with infinite sanity. Not to mention his general rock/wood gathering abilities, and how easily he can lower his sanity, and then recover after farming nightmare fuel. ...I personally like Maxwell even for less group oriented play, but I just like his personality. And I cave/ruin a lot. Good for that. WX is amazing once you raid the ruins and get that juicy gear stash. Needs a Wicker to keep him charged with lightning; there are other ways to do it, but none that are nearly as effective as her book. ...Woodie's weird. He's better with pigs than other characters (they follow him for longer). More of a woodsman than a wood-chopper now, really (since Maxwell's puppets outpace his wood gathering without being interrupted by Werebeaver and Sanity issues and having to consume some of the wood). But if you want to make a lot of use of pigs, have normal health, and have some free winter protection, he's good. Probably a better generalist than Wilson. Good use of Pigs makes him an alternative to Maxwell, with the addition that Pigs can fight without dying in one hit to nearly anything, and can also be armored. I would definitely play him more often if organized group play was more common on public servers. If PvP still exists, Webber's probably good for turtles. Spiders harass, nest flooring slows, you're a lot harder to fight in your home as long as you keep anything flammable away.