iNarek94 Posted May 24, 2015 Share Posted May 24, 2015 I'm so sorry to ask this, if there was a tutorial about my question. I have not found one, that's why i'm posting this here. I have edited some prefabs files, disabled perishing in some, added infinite uses to others and now want to make a mod so i don't have to replace the prefab files all the time. What do i need in my mods folder? I tried to just make a folder in the mod section, where workshop mods were and put the prefabs files in it (in a prefab folder which i created inside of the mod folder) but it didn't work, i guess i need to make a "modmain" file? Any help? Thanx. Link to comment https://forums.kleientertainment.com/forums/topic/54352-how-to-make-a-mod/ Share on other sites More sharing options...
Blueberrys Posted May 24, 2015 Share Posted May 24, 2015 @iNarek94 See this guide. It's incomplete, but you should get the basic idea. Then check these lists for more tutorials. Also, the structure for mod files. Link to comment https://forums.kleientertainment.com/forums/topic/54352-how-to-make-a-mod/#findComment-640191 Share on other sites More sharing options...
Mobbstar Posted May 24, 2015 Share Posted May 24, 2015 (edited) There's literally a whole array of guides here. You need a folder. Ideally a modmain.lua and modinfo.lua and a scripts folder (which will load like the scripts folder in "data").See this site for reference. It's a good start, but not a complete guide. You can register there and expand it though! EDIT: lol I'm a bit late Edited May 24, 2015 by Mobbstar Link to comment https://forums.kleientertainment.com/forums/topic/54352-how-to-make-a-mod/#findComment-640192 Share on other sites More sharing options...
iNarek94 Posted May 24, 2015 Author Share Posted May 24, 2015 Thank you guys Link to comment https://forums.kleientertainment.com/forums/topic/54352-how-to-make-a-mod/#findComment-640195 Share on other sites More sharing options...
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