iNarek94 Posted May 24, 2015 Share Posted May 24, 2015 I'm so sorry to ask this, if there was a tutorial about my question. I have not found one, that's why i'm posting this here. I have edited some prefabs files, disabled perishing in some, added infinite uses to others and now want to make a mod so i don't have to replace the prefab files all the time. What do i need in my mods folder? I tried to just make a folder in the mod section, where workshop mods were and put the prefabs files in it (in a prefab folder which i created inside of the mod folder) but it didn't work, i guess i need to make a "modmain" file? Any help? Thanx. Link to comment Share on other sites More sharing options...
Blueberrys Posted May 24, 2015 Share Posted May 24, 2015 @iNarek94 See this guide. It's incomplete, but you should get the basic idea. Then check these lists for more tutorials. Also, the structure for mod files. Link to comment Share on other sites More sharing options...
Mobbstar Posted May 24, 2015 Share Posted May 24, 2015 There's literally a whole array of guides here. You need a folder. Ideally a modmain.lua and modinfo.lua and a scripts folder (which will load like the scripts folder in "data").See this site for reference. It's a good start, but not a complete guide. You can register there and expand it though! EDIT: lol I'm a bit late Link to comment Share on other sites More sharing options...
iNarek94 Posted May 24, 2015 Author Share Posted May 24, 2015 Thank you guys Link to comment Share on other sites More sharing options...
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