MadDoctor5813 Posted June 4, 2015 Share Posted June 4, 2015 I don't even know if people are still working on this, but I finished version 2 of the extractor. Ideally, I would've had it out about a week ago, but that didn't pan out. Here it is: https://github.com/MadDoctor5813/KWADExtractorV2/releases/tag/v2 @Asphyxiator, your dream has finally come true, as the extractor now extracts sound as .wav files. Link to comment Share on other sites More sharing options...
sonicgarbage Posted June 4, 2015 Share Posted June 4, 2015 @MadDoctor5813 Downloaded your program and gave it a shot. It extracted .fsb files into a folder called "extracted". It then tried to process the files but the application crashed. I was left with a folder called "processed" that had an empty "sound" folder inside it. Link to comment Share on other sites More sharing options...
MadDoctor5813 Posted June 4, 2015 Share Posted June 4, 2015 Hmm.. Was there an error message displayed? Also, was there anything else in the processed folder? Link to comment Share on other sites More sharing options...
Shirsh Posted June 4, 2015 Share Posted June 4, 2015 I get sounds, and some pics, but had:"System.IO.FileNotFoundException:" about an can't load "Magick.NET-AnyCpu, version=7.0.0.0 , Culture=neutral, PublicKeyToken=...have no idea what is it, but will download ._. Link to comment Share on other sites More sharing options...
MadDoctor5813 Posted June 4, 2015 Share Posted June 4, 2015 Can you share the whole message? I might have forgotten to include a .dll or something. Link to comment Share on other sites More sharing options...
Shirsh Posted June 4, 2015 Share Posted June 4, 2015 It's quite in Russian, that's why I decide not to put it first: Link to comment Share on other sites More sharing options...
Shirsh Posted June 4, 2015 Share Posted June 4, 2015 At least I clearly see Dr.Peddler sprites on that huge sheet there >One step closer to his trail! Link to comment Share on other sites More sharing options...
MadDoctor5813 Posted June 4, 2015 Share Posted June 4, 2015 Unfortunately, I don't think his character had an anim when I checked. I'll look into the issue, I probably forgot to package a library. Link to comment Share on other sites More sharing options...
Shirsh Posted June 4, 2015 Share Posted June 4, 2015 Such a stupid and un-attentive person was I all that time eh? >_<It' was easy as hell to find him long ago if I only paid attention! Link to comment Share on other sites More sharing options...
Shirsh Posted June 4, 2015 Share Posted June 4, 2015 Unfortunately, I don't think his character had an anim when I checked. I'll look into the issue, I probably forgot to package a library.All we need to get him back is proper names of his files. His animated portrait always was easiest to access, but his body assets were named as Tony's at early early access days, that was a problem for me, I just did overlook "engineer" folder when was searching before. Now, to check is he have some missing sprites problems or not... Link to comment Share on other sites More sharing options...
sonicgarbage Posted June 4, 2015 Share Posted June 4, 2015 Hmm.. Was there an error message displayed? Also, was there anything else in the processed folder? Nope, there was nothing else in the processed folder. Just an empty sound folder. Here's two screencaps I took. I hope it helps. http://imgur.com/a/Wf84g Link to comment Share on other sites More sharing options...
MadDoctor5813 Posted June 5, 2015 Share Posted June 5, 2015 Did the zip come with some dlls and a folder labeled exes? If so, put them next to the executable, if it didn't, then my bad, and I will fix it in a few minutes. Link to comment Share on other sites More sharing options...
MadDoctor5813 Posted June 5, 2015 Share Posted June 5, 2015 @Shirsh, Woo, Pedler! I will admit, I wasn't around long enough to ever hear of him, but the very fact that it went through properly give assurance that I did something right. How exactly did you fix that exception? Link to comment Share on other sites More sharing options...
MadDoctor5813 Posted June 5, 2015 Share Posted June 5, 2015 Okay, I have updated the release. Turns out I didn't include all of ImageMagick. That'll teach me not to test my releases first, I guess. EDIT: Actually include the link, too, self. https://github.com/MadDoctor5813/KWADExtractorV2/releases/tag/v2 Link to comment Share on other sites More sharing options...
Shirsh Posted June 5, 2015 Share Posted June 5, 2015 Now I'm in desperate need in understanding , how to put .png inside .kwadI trying to pack default.png (which was with kwad builder by default) with builder but game shows either empty space instead of image, either emmm, string of white alphabet letters =/I want to finish with Pedler's stuff and upload codes for it, so you see it yourself Link to comment Share on other sites More sharing options...
sonicgarbage Posted June 5, 2015 Share Posted June 5, 2015 Okay, I have updated the release. Turns out I didn't include all of ImageMagick. That'll teach me not to test my releases first, I guess. EDIT: Actually include the link, too, self. https://github.com/MadDoctor5813/KWADExtractorV2/releases/tag/v2 Thanks for the update. Still not working for me though. http://imgur.com/k42uOjQ Link to comment Share on other sites More sharing options...
MadDoctor5813 Posted June 5, 2015 Share Posted June 5, 2015 Have you tried just running it again? This program does suck up a lot of memory sometimes, and that exception you're seeing could be an OutOfMemory exception. If not, then can you show me the whole error, because the stack trace it shows right now is a little unhelpful. Link to comment Share on other sites More sharing options...
HumanKirby Posted June 5, 2015 Share Posted June 5, 2015 @MadDoctor5813 Is it normal that the image files are weirdly colored, or is it an error from the extractor. Also, @Arc , is there any possiblity that we can get an 32 bit builder? Or is someone here willing to write an 32 bit builder? Link to comment Share on other sites More sharing options...
MadDoctor5813 Posted June 5, 2015 Share Posted June 5, 2015 Well, if you repack and load them back into the game, they work, so I can only assume that some colour is added back into the images when they are used by the game. Link to comment Share on other sites More sharing options...
HumanKirby Posted June 5, 2015 Share Posted June 5, 2015 Now we have to find out how they add the color to be finnaly able to add our own work in it. Also, thank you MadDoctor for your work, this should make modding with new animation/images possible Link to comment Share on other sites More sharing options...
MadDoctor5813 Posted June 5, 2015 Share Posted June 5, 2015 Odds are, the answer is in the .mdl files. When you draw vertexes in OpenGL, you can specifiy a colour that goes with each vertex. Each color is uniformly blended across the entire shape, and the result is multiplied with whatever color is in the texture, which creates the final color. This acts as kind of a tint, which would explain the discolouration. And thanks. This is the first time I've released software to the public, and I'm glad it's going so well. Except for SonicGarbage, whose case confuses me. I'm not really sure what's happening there. Hopefully he sends the whole error message soon, because it's kind of eating at my mind. Link to comment Share on other sites More sharing options...
Shirsh Posted June 5, 2015 Share Posted June 5, 2015 Looks like that colors is swap of red and blue channels. Link to comment Share on other sites More sharing options...
MadDoctor5813 Posted June 5, 2015 Share Posted June 5, 2015 Well, now I feel stupid. I'll use ImageMagick instead of GDI+, and that should allow me to more manually specify the color format. Link to comment Share on other sites More sharing options...
Shirsh Posted June 5, 2015 Share Posted June 5, 2015 Well, if you repack and load them back into the game, they work.I can't make them work >_<I just rename original files and repack them, but they not showing in game (so it's not problem of .png saved with wrong options, yet), maybe it asks for proper build.lua commands? Also I can't unpack repacked kwads, ie can, but without processed files, that also make me think about build.lua.I didn't change anything in it beside of names of source and output folders.Also tried to channel-swap path to put it in too, for test: Link to comment Share on other sites More sharing options...
Developer Arc Posted June 5, 2015 Developer Share Posted June 5, 2015 @MadDoctor5813 Is it normal that the image files are weirdly colored, or is it an error from the extractor. Also, @Arc , is there any possiblity that we can get an 32 bit builder? Or is someone here willing to write an 32 bit builder? Here is a windows 32 bit exe. builder-win32.zip Because of the way I made builder, it caches lots of stuff to memory, so our in studio builds would always go over the 3GB memory limit. I haven't actually run builder in 32 bit mode for a while now, so no guarantee that it will function correctly. Link to comment Share on other sites More sharing options...
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