Trenix Posted May 15, 2015 Share Posted May 15, 2015 Player ghosts should have a sanity aura rather than a global one. They should also only be able to attack live players, but they should not be able to set things on fire. Player ghosts should walk slower than actual players. If a live player attacks and kills a player ghost, the player ghost should permanently die and be forced to wait until the server gets reset.A player ghost should also be able to sell their soul. This would automatically resurrect the player, but the next time they die, they will die permanently. You can however buy back your soul from a non-killable, non-hostile ghost near a new building called a crypt which can be found at a randomly generated graveyard. You'd have to buy your soul with plenty of gold, maybe 15-20. Link to comment https://forums.kleientertainment.com/forums/topic/53999-my-player-ghost-suggestions/ Share on other sites More sharing options...
Asparagus Posted May 15, 2015 Share Posted May 15, 2015 I think this could be (is) covered by Wilderness Mode...Still... there could be some merit to this... I like this one though: Player ghosts should have a sanity aura rather than a global one. Imagine there's a person somewhere out there who just happened to die. You don't know it happened because you're not there but then you suddenly lose your sh*t and start losing sanity... I would go for a sanity aura... the range could be a screen's worth... just seeing a dead person's spirit would give you a scare... Link to comment https://forums.kleientertainment.com/forums/topic/53999-my-player-ghost-suggestions/#findComment-637748 Share on other sites More sharing options...
DekothOGN Posted May 16, 2015 Share Posted May 16, 2015 I wouldn't agree with most of it, but I would agree with the sanity being a Radius instead of global. As it stands there is really little reason for it to be a global aura and only serves to encourage trolling. I've played DS a long time and have multiple 1000+ day runs and spend most of my time teaching new players in DST how to survive and carrying servers through the first year. However while having a full time ghost doesn't bother me personally too much as I just kill the sanity beasts and get a nice NF farm going, it is extremely difficult to keep multiple "newbies" alive through that and accomplish anything meaningful. While it being converted to an Aura wouldn't stamp out all of the players being jerks to new people, it would curb it quite a bit. This way players like myself can establish a harder to locate base and pull people into it after we have determined if they are there to play or not. Link to comment https://forums.kleientertainment.com/forums/topic/53999-my-player-ghost-suggestions/#findComment-638166 Share on other sites More sharing options...
BowedBranch Posted May 24, 2015 Share Posted May 24, 2015 Ghosts can now travel through wormholes...?? I've the feeling that the dev's at Klei are purposefully aiding the griefers, sad. I've played this game since it was first released and the multiplayer was a great addition and it's being done so well but something needs to be done to nerf the ghosts, not give them more influence over the game. Link to comment https://forums.kleientertainment.com/forums/topic/53999-my-player-ghost-suggestions/#findComment-640184 Share on other sites More sharing options...
FateWeaver Posted December 2, 2015 Share Posted December 2, 2015 So is the sanity drain still global or has this been changed? Because I agree whole heartedly that having a global reach on that is overkill.Not had a chance to play Together yet, I am just curious as to how ghosts function as I want to suggest player ghosts for single player as well. Link to comment https://forums.kleientertainment.com/forums/topic/53999-my-player-ghost-suggestions/#findComment-691008 Share on other sites More sharing options...
Trenix Posted December 4, 2015 Author Share Posted December 4, 2015 So is the sanity drain still global or has this been changed? Because I agree whole heartedly that having a global reach on that is overkill.Not had a chance to play Together yet, I am just curious as to how ghosts function as I want to suggest player ghosts for single player as well. It's still the same unfortunately. Honestly the game just functions wrong in many ways in my opinion. This is why I keep abandoning it after I try every single "large" patch. It's funny how possibly the smallest changes in this game would make it worth playing but the biggest changes have done very little. We keep getting all this content but we literally get nothing for our multiplayer experience.There is no benefit for teamwork, no features that encourage player interaction, and no balances for PvP. Game feels more like a mod than an official multiplayer version of Don't Starve. As time goes on I'm getting more and more disappointed in the game. Link to comment https://forums.kleientertainment.com/forums/topic/53999-my-player-ghost-suggestions/#findComment-691942 Share on other sites More sharing options...
Naipseht Posted December 4, 2015 Share Posted December 4, 2015 Hm. An insanity aura may feel more fair to the remaining players. However, having a local sanity drain discourages the living players from venturing out to revive their fellow survivors; in other words, it reduces the cooperative aspect even more, as there is absolutely no incentive in doing so besides karma. With a global sanity drain, someone may be inclined to make a sacrifice to prevent their own sanity drain, but if the source of sanity drain is distant and not an imminent threat, it may as well be forgotten. There are two necessary facts to consider here: 1. There needs to be a penalty for dying in order to encourage cooperation among players for survival.2. Regardless of how it manifests itself, that penalty will be utilized malevolently by trolls. The only way of preventing this behavior would be by eliminating the penalty completely, which would contradict the first point. In short, the greatest threat to the cooperative aspect of Don't Starve Together is the destructive nature of its players. That said, Thenix is correct in saying there is not much incentive to work cooperatively in the first place. There is only negative reinforcement for the players to work together (which may be what Klei wants for a wilderness survival game). Some active perks to cooperating with (or at least being in proximity to) other players may soften the blow of sanity drain and increased resource use. tl;dr A sanity drain is a necessary penalty, and it is impossible to stop people from being naturally destructive. However, some positive effects from cooperation may balance this. Link to comment https://forums.kleientertainment.com/forums/topic/53999-my-player-ghost-suggestions/#findComment-692016 Share on other sites More sharing options...
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