Mzero974 Posted April 30, 2015 Share Posted April 30, 2015 Hi. I'm trying to install DST server on my debian 7 64bits. I have followed the instructions here : http://dont-starve-game.wikia.com/wiki/Don%E2%80%99t_Starve_Together_Dedicated_ServersBut it doesn't seem to work. Here's the output: ./dontstarve_dedicated_server_nullrenderer -consoleStarting UpVersion: 135000Don't Starve Together: 135000 LINUXNNN Build Date: 2015-04-29_15-32-57Parsing commandlineCommand Line Arguments: -consoleTHREAD - started 'GAClient' (4139674432)HttpClient::ClientThread::Main()ProfileIndex:5.29THREAD - started 'GAClient' (4132436800)HttpClient::ClientThread::Main()THREAD - started 'GAClient' (4130335552)HttpClient::ClientThread::Main()Network tick rate: U=15(2), D=0Network tick rate: U=15(2), D=0OnLoadPermissionList: /home/mzero/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)OnLoadPermissionList: /home/mzero/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)THREAD - started 'ConsoleInput' (4124048192)THREAD - started 'GAClient' (4121946944)HttpClient::ClientThread::Main()THREAD - started 'GAClient' (4112513856)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadRenderer initialize: OkayAnimManager initialize: OkayBuffers initialize: OkaycDontStarveGame::DoGameSpecificInitialize()FMOD Error: An invalid object handle was used.GameSpecific initialize: OkaycGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(167,1) running main.lualoaded modindexModIndex: Beginning normal load sequence for dedicated server.DownloadMods(0)FMOD Error: An invalid object handle was used.LOADING LUA SUCCESSPlayerDeaths could not load morguecould not load profileloaded profilebloom_enabled falseCould not load saveindexOnFilesLoaded()OnUpdatePurchaseStateComplete Load FE Load FE: doneModIndex: Load sequence finished successfully.Reset() returningCURL ERROR: Operation too slow. Less than 5 bytes/sec transferred the last 60 seconds[0] Account Failed (6): ""[Warning] Empty error code received, dumping response:!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Your Server Will Not Start !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!If you wish to run your server without authenticationOr if you wish to use your server for a LAN gameYou must run it in 'lan mode'Add the command line argument -lanTo generate a server_token from a game client, open consoleopen console with the tilda key (~)Type: TheNet:GenerateServerToken()And here's ~/.klei/DoNotStarveTogether/settings.ini default_server_name = Mzero Server 24 7default_server_description = hserver_port = 10999server_password = *******max_players = 32pvp = falsegame_mode = endlessenable_autosaver = trueenable_vote_kick = falsepause_when_empty = truededicated_lan_server = falseserver_token = **** Link to comment https://forums.kleientertainment.com/forums/topic/53374-debian-7/ Share on other sites More sharing options...
olid1982 Posted May 3, 2015 Share Posted May 3, 2015 Hi, same here, with Ubuntu 12.04 LTS 64 Bit and Centos 7.0 64 Bit, both systems in minimal install with updated packages. Result: Starting UpVersion: 135000Don't Starve Together: 135000 LINUXNNN Build Date: 2015-04-29_15-32-57Parsing commandlineCommand Line Arguments:THREAD - started 'GAClient' (4136278848)HttpClient::ClientThread::Main()ProfileIndex:7.01THREAD - started 'GAClient' (4129291072)HttpClient::ClientThread::Main()THREAD - started 'GAClient' (4127189824)HttpClient::ClientThread::Main()Network tick rate: U=15(2), D=0Network tick rate: U=15(2), D=0OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)THREAD - started 'GAClient' (4120902464)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadRenderer initialize: OkayAnimManager initialize: OkayBuffers initialize: OkaycDontStarveGame::DoGameSpecificInitialize()FMOD Error: An invalid object handle was used.GameSpecific initialize: OkaycGame::StartPlayingTHREAD - started 'GAClient' (4113554240)HttpClient::ClientThread::Main()LOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(167,1) running main.lualoaded modindexModIndex: Beginning normal load sequence for dedicated server.DownloadMods(0)FMOD Error: An invalid object handle was used.LOADING LUA SUCCESSPlayerDeaths could not load morguecould not load profileloaded profilebloom_enabled falseCould not load saveindexOnFilesLoaded()OnUpdatePurchaseStateComplete Load FE Load FE: doneModIndex: Load sequence finished successfully.Reset() returningCURL ERROR: Operation too slow. Less than 5 bytes/sec transferred the last 60 seconds[0] Account Failed (6): ""[Warning] Empty error code received, dumping response:!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Your Server Will Not Start !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!If you wish to run your server without authenticationOr if you wish to use your server for a LAN gameYou must run it in 'lan mode'Add the command line argument -lanTo generate a server_token from a game client, open consoleopen console with the tilda key (~)Type: TheNet:GenerateServerToken() The install was done using the official howto: http://dont-starve-game.wikia.com/wiki/Don%E2%80%99t_Starve_Together_Dedicated_Servers ---------------- So is there a general incompatibility with 64 Bit OS's and this game or whats the problem that the main distro's of linux can not run this following the howto ? Thank you ! GreetingsOliver Link to comment https://forums.kleientertainment.com/forums/topic/53374-debian-7/#findComment-634208 Share on other sites More sharing options...
kaleidok Posted May 3, 2015 Share Posted May 3, 2015 Hi!I got the same problem! Debian 7 64bits too.CURL ERROR: Operation too slow. Less than 5 bytes/sec transferred the last 60 seconds[0] Account Failed (6): ""[Warning] Empty error code received, dumping response:!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Your Server Will Not Start !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment https://forums.kleientertainment.com/forums/topic/53374-debian-7/#findComment-634262 Share on other sites More sharing options...
olid1982 Posted May 4, 2015 Share Posted May 4, 2015 Hi, i reinstalled the system with ubuntu 12.04 LTS 32 Bit. Starting with: /steamapps/DST/bin/dontstarve_dedicated_server_nullrenderer: Starting UpVersion: 135000Don't Starve Together: 135000 LINUXNNN Build Date: 2015-04-29_15-32-57Parsing commandlineCommand Line Arguments:THREAD - started 'GAClient' (3062799168)HttpClient::ClientThread::Main()ProfileIndex:7.56THREAD - started 'GAClient' (3055549248)HttpClient::ClientThread::Main()THREAD - started 'GAClient' (3053448000)HttpClient::ClientThread::Main()Network tick rate: U=15(2), D=0Network tick rate: U=15(2), D=0OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)THREAD - started 'GAClient' (3047160640)HttpClient::ClientThread::Main()THREAD - started 'GAClient' (3039812416)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadRenderer initialize: OkayAnimManager initialize: OkayBuffers initialize: OkaycDontStarveGame::DoGameSpecificInitialize()FMOD Error: An invalid object handle was used.GameSpecific initialize: OkaycGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(167,1) running main.lualoaded modindexModIndex: Beginning normal load sequence for dedicated server.DownloadMods(0)FMOD Error: An invalid object handle was used.LOADING LUA SUCCESSPlayerDeaths could not load morgueloaded profilebloom_enabled falseloaded saveindexOnFilesLoaded()OnUpdatePurchaseStateComplete Load FE Load FE: doneModIndex: Load sequence finished successfully.Reset() returning --------------- ~ 10-20 sec. waiting ------------------ CURL ERROR: Operation too slow. Less than 5 bytes/sec transferred the last 60 seconds[0] Account Failed (6): ""[Warning] Empty error code received, dumping response:!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Your Server Will Not Start !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!If you wish to run your server without authenticationOr if you wish to use your server for a LAN gameYou must run it in 'lan mode'Add the command line argument -lanTo generate a server_token from a game client, open consoleopen console with the tilda key (~)Type: TheNet:GenerateServerToken() ----------- Now starting: /steamapps/DST/bin/dontstarve_dedicated_server_nullrenderer -lan Starting UpVersion: 135000Don't Starve Together: 135000 LINUXNNN Build Date: 2015-04-29_15-32-57Parsing commandlineCommand Line Arguments: -lanTHREAD - started 'GAClient' (3062610752)HttpClient::ClientThread::Main()ProfileIndex:6.84THREAD - started 'GAClient' (3055549248)HttpClient::ClientThread::Main()THREAD - started 'GAClient' (3053448000)HttpClient::ClientThread::Main()Network tick rate: U=15(2), D=0Network tick rate: U=15(2), D=0OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)THREAD - started 'GAClient' (3047160640)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadRenderer initialize: OkayAnimManager initialize: OkayBuffers initialize: OkaycDontStarveGame::DoGameSpecificInitialize()FMOD Error: An invalid object handle was used.GameSpecific initialize: OkaycGame::StartPlayingTHREAD - started 'GAClient' (3039812416)HttpClient::ClientThread::Main()LOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(167,1) running main.lualoaded modindexModIndex: Beginning normal load sequence for dedicated server.DownloadMods(0)FMOD Error: An invalid object handle was used.LOADING LUA SUCCESSPlayerDeaths could not load morgueloaded profilebloom_enabled falseloaded saveindexOnFilesLoaded()OnUpdatePurchaseStateComplete Load FE Load FE: doneStarting Dedicated Server GameNetwork tick rate: U=15(2), D=0Setting up socket descriptorsLan Server Started on port: 10999ModIndex: Load sequence finished successfully.Reset() returningCollecting garbage...lua_gc took 0.01 seconds~NetworkLuaProxy()~SimLuaProxy()lua_close took 0.02 secondscGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(167,1) running main.lualoaded modindexModIndex: Beginning normal load sequence for dedicated server.LOADING LUA SUCCESSPlayerDeaths could not load morgueloaded profilebloom_enabled falseloaded saveindexOnFilesLoaded()OnUpdatePurchaseStateComplete Unload FE Unload FE done LOAD BECould not preload undefined prefab 0x4058bc0 (molehat)Could not preload undefined prefab 0x20e21d7a (puppet_wes)Could not preload undefined prefab 0x20e21d7a (puppet_wes) LOAD BE: doneDeserialize world session from session/0000000073E96B30/0000000001Save file is at version nil Upgrading to 1...Converting summer to autumn:Begin Session: 0000000073E96B30saving to server_temp/server_saveMiniMapComponent::AddAtlas( minimap/minimap_data.xml )Loading Nav GridReconstructing topology ...Sorting points ...Sorting edges ...Connecting nodes ...Validating connections ...Housekeeping ...Done!1 uploads added to server. From server_tempTelling Client our new session identifier: 0000000073E96B30ModIndex: Load sequence finished successfully.Reset() returning ######################################### So now has to tell us someone who know how this stuff is working internally. What exactly happens here / is suppose to happen here: ModIndex: Load sequence finished successfully.Reset() returning --------------- ~ 10-20 sec. waiting ------------------ CURL ERROR: Operation too slow. Less than 5 bytes/sec transferred the last 60 seconds[0] Account Failed (6): ""[Warning] Empty error code received, dumping response: ? And its obviously not a problem with 64 Bit only. Thank you ! GreetingsOliver Link to comment https://forums.kleientertainment.com/forums/topic/53374-debian-7/#findComment-634448 Share on other sites More sharing options...
ToNiO55 Posted May 4, 2015 Share Posted May 4, 2015 Hi @Mzero974, im on debian 7 64 bits and it's works fine for me so for your token: make file server_token.txt here: ~/.klei/DoNotStarveTogether/ and put your number token in the server_token.txt restart your server Link to comment https://forums.kleientertainment.com/forums/topic/53374-debian-7/#findComment-634481 Share on other sites More sharing options...
ToNiO55 Posted May 4, 2015 Share Posted May 4, 2015 Hi @olid1982, do you have make this on your ubuntu before start your server DST? apt-get updateapt-get install libgcc1apt-get install libcurl4-gnutls-dev:i386 why you have add -lan on your command line? it's not server dedicated? Link to comment https://forums.kleientertainment.com/forums/topic/53374-debian-7/#findComment-634483 Share on other sites More sharing options...
Developer nome Posted May 4, 2015 Developer Share Posted May 4, 2015 The only reason you want to add -lan is if you want to bypass all the Klei auth stuff - this means you can run without internet, but also means there's no way to verify who anyone is and griefers can spoof an admin or just keep changing their identifier every time you ban them, so we obviously recommend against it when you do have internet. Any howto should include information on how to generate your dedicated server token. If you can't find that in one of them, please let us and/or the howto author know. Basically there's a website you can visit, but we buried the button that launches it in an inconvenient location in the client for now. We're working on a fix for that. Link to comment https://forums.kleientertainment.com/forums/topic/53374-debian-7/#findComment-634497 Share on other sites More sharing options...
Mzero974 Posted May 4, 2015 Author Share Posted May 4, 2015 make file server_token.txt here: ~/.klei/DoNotStarveTogether/ and put your number token in the server_token.txtMoving the server_token.txt with WinSCP anf removing the server_token line from settings.ini worked fine!I guess this line in the wiki is misleading : If your server is hosted on a machine without a GUI, like a ubuntu server, a good way to put your server token information in your server would be to put it in the "settings.ini" file under the [account] section.server_token = [insert your server token]Thanks a lot! Link to comment https://forums.kleientertainment.com/forums/topic/53374-debian-7/#findComment-634552 Share on other sites More sharing options...
kaleidok Posted May 4, 2015 Share Posted May 4, 2015 Posting my resulting setting.ini (maybe helpfull for someone else) :[MISC]CONSOLE_ENABLED = trueautocompiler_enabled = true [network]default_server_name = **default_server_description = **server_port = 10999server_password = **max_players = 32pvp = falsegame_mode = endlessenable_autosaver = truetick_rate = 10connection_timeout = 500enable_vote_kick = falsepause_when_empty = true [account]dedicated_lan_server = false Link to comment https://forums.kleientertainment.com/forums/topic/53374-debian-7/#findComment-634571 Share on other sites More sharing options...
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