Odal Posted April 16, 2015 Share Posted April 16, 2015 So what determines when a tree grows? In the screenshot, I grew all of these trees at roughly the same time. Admittedly I did go from top to bottom, but I would not expect to see half of my tree farm already in the adult tree stage or some dead trees even while others are barely grown at all. Link to comment Share on other sites More sharing options...
Mobbstar Posted April 16, 2015 Share Posted April 16, 2015 lol "algorithm" GetRandomWithVariance(TUNING.EVERGREEN_GROW_TIME[CURRENT_STAGE].base, TUNING.EVERGREEN_GROW_TIME[CURRENT_STAGE].random) The first value is the base time, the second the variance possible. Here's the numbers from tuning.lua: --day_time is ten segments on the clockEVERGREEN_GROW_TIME = { {base=1.5*day_time, random=0.5*day_time}, --short {base=5*day_time, random=2*day_time}, --normal {base=5*day_time, random=2*day_time}, --tall {base=1*day_time, random=0.5*day_time} --old (dead) }, Link to comment Share on other sites More sharing options...
Odal Posted April 16, 2015 Author Share Posted April 16, 2015 Hmm, probably a hiccup in the system then unless I'm misunderstanding. The screenshot was taken the day after they were planted. Those short trees shouldn't be short for more than 20 day segments and the old trees should not have gotten old before 70 day segments which, with 16 segments per day mean that shouldn't happen before 4 days. I've seen this before and thought I was just seeing things. I wonder if my mods are messing up my world :\ They're only interface mods though. Hmmm Edit - I guess I should ask does that mean: Normal = 2...5 * day_time Or is it Normal = 3...7 * day_time I took variance to mean + or -, but maybe it's referring to a minimum? Link to comment Share on other sites More sharing options...
Mobbstar Posted April 16, 2015 Share Posted April 16, 2015 It is +/- variance. But to be honest, it feels like trees grow faster than that, I don't know why. also, just for the record: PINECONE_GROWTIME = {base=0.75*day_time, random=0.25*day_time}, Link to comment Share on other sites More sharing options...
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