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Was:

    if not TheWorld.ismastersim then        return inst    end    inst.entity:SetPristine()

​Now:

    inst.entity:SetPristine()    if not TheWorld.ismastersim then        return inst    end

​Should we change all our mods to new format? :)

 

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I'd assume it's a small optimization, like with animstate and tag stuff that's been gradually moved above that chunk. Apparently it "works" either way, so you can move it if you want. Mods in general being as unoptimized as they are, it probably won't make much of a difference.

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