Maris Posted April 8, 2015 Share Posted April 8, 2015 Was: if not TheWorld.ismastersim then return inst end inst.entity:SetPristine()Now: inst.entity:SetPristine() if not TheWorld.ismastersim then return inst endShould we change all our mods to new format? Link to comment Share on other sites More sharing options...
rezecib Posted April 9, 2015 Share Posted April 9, 2015 I'd assume it's a small optimization, like with animstate and tag stuff that's been gradually moved above that chunk. Apparently it "works" either way, so you can move it if you want. Mods in general being as unoptimized as they are, it probably won't make much of a difference. Link to comment Share on other sites More sharing options...
DarkXero Posted April 9, 2015 Share Posted April 9, 2015 http://forums.kleientertainment.com/topic/48398-what-is-setpristine/ So maybe now it does stuff at the client side? Link to comment Share on other sites More sharing options...
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