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World rebirth through seeds


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I think I've talked about this before, but it doesn't seem like devs have made any notice of it. So I'm posting this again in hopes that the idea goes across. The world after about 50 or so days becomes rotten; in short, the seeds which players do not pick up in time become rot and then you have rot all over the world. Even if you pick the rot constantly and same with seeds, eventually they'll still turn into rot. This is not only tedious but a slight issue likewise with Rocklobsters and slightly with Mini Glaciers (though Pengulls stop spawning for new at some point, they might spawn at inconvenient places for example in your base).

 

My suggestion is that this is dealt with by having seeds if not stacked and dropped on the ground by birds, players or anything else (if that's actually possible) the seeds after a day of being dropped, if not stacked with 2 or more would then grow into a certain item/feature/structure based on which biome the seed had fallen onto. So say you have 1 seed left in Marsh, then the percentage of the probabilities into what the seed can grow into something could be something like this:

3% Reeds

60% Spiky bush

1% Tentacle

35% Spiky tree

0.9% Rundown house

0.1% Spider den

 

Or if it was Grass land, it could be something like:

15% Grass

15% Sapling

15% Evergreen

20% Birch tree

10% Berry bush

15% Carrot

4% Red mushroom

1% Blue mushroom

5% Flint

 

And something like that for each kind of turf. That way, if someone digs something up and doesn't replants it (i.e. Grass) but burns it and if during Summer something burns down, then there wouldn't be less and less of it after a while, but the world would constantly regrow stuff via seeds and the player wouldn't need to worry about the world not having enough resources for other players to get, but merely just for the base(s). Also, as I mentioned before with this, the player wouldn't constantly need to collect rot so it doesn't roam the world and it wouldn't give easy fuel/fertiliser/food for the player. Beside, it makes a little more sense if the seeds dropped on the ground actually grow into something after a while. May be a day is a little too fast for something to grow into from them and that would make farms much less useful, but I'm speaking of the general idea here.

Perhaps, even more like : each week(7 days), the turf could have 1/10 chance to spawn something related to it(like you showed it). It would be really cool and change the feeling of a never changing world(except lureplants). It would even require wood floors to prevent crap happening!

Just figured; how about instead of flowers just spawning the seeds would be the ones that would produce flowers as well. And I think for grass biome that should be like a 50% chance cause the flowers are and need to be freakin' common.

Flowers can be reproduced by butterflies.

And for people who have RoG(not everyone, :p), spring spawns some.

Flowers can be reproduced by butterflies.

And for people who have RoG(not everyone, :razz:), spring spawns some.

Yeah, and I think that may be instead of that happening, the flowers would be produced via seeds, just like everything else.

 

In terms of seasons, I'd suggest that may be during Summer and Autumn (if we're talking DST RoG here) the seeds could be dropped by birds normally, in Winter the seeds wouldn't be dropped and wouldn't grow into anything (so may be the seed-to-rot problem could still be an issue for Winters) and may be in Spring, the seeds would be dropped slightly more often by birds than normal.

*walking around*

 

*flowers everywhere*

 

Oh no...

 

*INVASION OF THE BUTTERFLIES*

Well, the rate at which the birds drop seeds also could be cut, say the chance they'll drop seeds is twice as less. The, the seeds would be least likely to ever turn into rot (unless they're dropped on the ground during Winter) as players might mick them up for food, or for planting in farms, the seeds left on the ground could be eaten by bird themselves or say after like 5 days the seeds turn into something, having like a 50% chance to turn into flowers if dropped on a Grass land biome or a Decidous forest biome. I mean, the flowers in spring are everywhere anyway, so while it could keep up the "A lot of flowers everywhere" during Spring (taking in count that the seeds would have a lower chance of being dropped by birds anyway, but a slightly higher chance than normal during Spring), the "A lot of rot everiwhere" problem would be easily solved, plus regenerating world, so say and that Carrots could be in the ground again instead of you getting carrots first, but then needing to plant seeds in farms in order to get them. And, if the amount of seeds dropped by birds is lowered, then people might have a slightly harder time to not starve, because looking at playthroughs, many people have not starved merely because of the amount of seeds they've collected. And then the world after a year will look practically the same as it did a year before (when you started the game), making it look as if the set pieces truly show that there have been people in the world before you!

 

Enuff said!

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