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[Gameplay] - Keyboard input interpretting as mouse input


CarlZalph

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>FIXED as of April 22, 2015<

 

Bug Submission:

Category: Gameplay
Issue Title: Keyboard input interpretting as mouse input
Issue Description: If you have a scancode setup for Windows to remap keys, such as the 'Windows' key, to keycode/scancode 0x0000 (not defined), then the game assumes this to be mouse1 input.

This also affects Don't Starve.
Steps to Reproduce: Remap any key to send 0x0000 when it is pressed, and the game will behave as if you clicked your mouse with default keybinds.

 

 

Edit1:

The only reason why I found this is due to me using this undefined button as a push to talk key that *shouldn't* be used as input for any game, and yet this game picked up on it.

 

So when I'm talking to friends I have to run around in circles like a maniac.

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