CarlZalph Posted March 19, 2015 Share Posted March 19, 2015 >FIXED as of April 22, 2015< Bug Submission:Category: GameplayIssue Title: Keyboard input interpretting as mouse inputIssue Description: If you have a scancode setup for Windows to remap keys, such as the 'Windows' key, to keycode/scancode 0x0000 (not defined), then the game assumes this to be mouse1 input.This also affects Don't Starve.Steps to Reproduce: Remap any key to send 0x0000 when it is pressed, and the game will behave as if you clicked your mouse with default keybinds. Edit1:The only reason why I found this is due to me using this undefined button as a push to talk key that *shouldn't* be used as input for any game, and yet this game picked up on it. So when I'm talking to friends I have to run around in circles like a maniac. Link to comment Share on other sites More sharing options...
Developer CharlesB Posted April 17, 2015 Developer Share Posted April 17, 2015 Hi @CarlZalph, Thanks for reporting this. It should be fixed in the next update. Link to comment Share on other sites More sharing options...
CarlZalph Posted April 22, 2015 Author Share Posted April 22, 2015 Hi @CarlZalph, Thanks for reporting this. It should be fixed in the next update. And thank you for fixin' it. Tested, and my voice communications can now function properly once more. Link to comment Share on other sites More sharing options...
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