serdengecti Posted March 17, 2015 Share Posted March 17, 2015 1-Insomnia level Example : Character 5 days does not sleep >>>Angle of view becomes narrower >>>The screen darkens a bit >>>Walks slowly >>>The damage is reduced >>>Makes slower business >>>The hallucinating >>> ......................... similar... Character 10 days does not sleep >>>Mental health falls >>>Health is reduced >>> ......................... similar... >Insomnia level : a look at the animation is shown with >Straw Roll = Can be done in the beginning of the game >Wickerbottom also does not have the level of insomnia 2 - Live in the desert and caves, snake and big snake 3- Poisonous herbs 4- Door >>>>>>>>> I'm sorry my English is bad <<<<<<<< Link to comment https://forums.kleientertainment.com/forums/topic/52112-must-be-added-to-the-game/ Share on other sites More sharing options...
Coski Posted March 17, 2015 Share Posted March 17, 2015 I like your ideas ! That will make DS harder , but make it look more like real-life surviving . And some facial expressions for sleepy character , and if insomnia is at 0 , the character fall asleep suddenly. Link to comment https://forums.kleientertainment.com/forums/topic/52112-must-be-added-to-the-game/#findComment-622391 Share on other sites More sharing options...
CammoAmmo Posted March 18, 2015 Share Posted March 18, 2015 Cool concept, but wickerbottom not sleeping is supposed to be a downside. Now with this, it's a perk. I do like the idea however, just need to think of something for wickerbottom. Link to comment https://forums.kleientertainment.com/forums/topic/52112-must-be-added-to-the-game/#findComment-622584 Share on other sites More sharing options...
Chesska Posted March 19, 2015 Share Posted March 19, 2015 Sleep mechanics have already been discussed. Link to comment https://forums.kleientertainment.com/forums/topic/52112-must-be-added-to-the-game/#findComment-622910 Share on other sites More sharing options...
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