Ran Posted March 14, 2015 Share Posted March 14, 2015 This one's a bit different from my usual. This time, I actually know how to do something, but I'd like to see if there's a cleaner way of doing it. More efficient, etc. Mostly cause I've been noticing the crazy FPS loss that having more and more mods is causing to my game, and I'm trying to cut down on mods, combine several into the same, clean up the codes a bit, etc. (On that note, is it the same to have a bunch of small mods, or a big one that does everything combined? Performance-wise, that is.) I wanna change some vanilla recipes, and I know one way of doing it, but I get the feeling it's kind of the "dirty" way of doing it. Dunno if it affects performance or what, but it probably isn't the right way. Right now I'm simply making a mod folder and putting a modified recipes.lua inside scripts. But this had a visible change: some mod recipes switched order with the vanilla ones. Namely, some mod recipes are now before the vanilla ones on the crafting menu, which wasn't the case before. It doesn't really bother me per se, but it makes me feel like I shouldn't do it that way So is there a more... professional way of modifying vanilla recipes? Link to comment Share on other sites More sharing options...
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