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This will watch your character's hunger. When her hunger is below 20, once a second it will drop her sanity. How much sanity it drops increases as her hunger decreases.

inst:DoPeriodicTask(1, function(inst)	if inst.components.hunger.current < 20 then		inst.components.sanity:DoDelta((inst.components.hunger.current/inst.components.hunger.max)-1)	endend)
My suggestion is to change it so instead of waiting for her hunger to drop below a specific number, have it drop when below a certain percent. This makes it easy to adjust her stats without having to adjust when the sanity debuff will be applied. For example, this will apply the debuff when her hunger drops below 15%:

inst:DoPeriodicTask(1, function(inst)	if inst.components.hunger.current/inst.components.hunger.max < .15 then		inst.components.sanity:DoDelta((inst.components.hunger.current/inst.components.hunger.max)-1)	endend)

This will watch your character's hunger. When her hunger is below 20, once a second it will drop her sanity. How much sanity it drops increases as her hunger decreases.

inst:DoPeriodicTask(1, function(inst)	if inst.components.hunger.current < 20 then		inst.components.sanity:DoDelta((inst.components.hunger.current/inst.components.hunger.max)-1)	endend)
My suggestion is to change it so instead of waiting for her hunger to drop below a specific number, have it drop when below a certain percent. This makes it easy to adjust her stats without having to adjust when the sanity debuff will be applied. For example, this will apply the debuff when her hunger drops below 15%:

inst:DoPeriodicTask(1, function(inst)	if inst.components.hunger.current/inst.components.hunger.max < .15 then		inst.components.sanity:DoDelta((inst.components.hunger.current/inst.components.hunger.max)-1)	endend)

Thanks! I took your suggestion and it worked great!

 

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