Zackreaver Posted February 8, 2015 Share Posted February 8, 2015 So I'm working on mods for custom characters that I'm making, and I'm gonna make art for them after I have their functionality complete. However, for testing purposes I want to have some placeholder art for them that makes them look different so I don't get confused with which is which. But I'm wondering if I can use the don't starve cast (wolfgang, wickerbottom, etc) as placeholder characters until I decide to change them afterwards. I tried just dropping the characters anim file where the original placeholder characters spot was but that didn't seem to work. And while I'm asking this question, how can I use placeholder art for other things (like using a compass for an item) in the event it's more complicated than I realize. Link to comment https://forums.kleientertainment.com/forums/topic/50681-how-can-i-use-placeholder-art-for-certain-things/ Share on other sites More sharing options...
Rosten Posted February 8, 2015 Share Posted February 8, 2015 You can just change the anim file that your character or item uses into whatever you want to be your placeholder. Link to comment https://forums.kleientertainment.com/forums/topic/50681-how-can-i-use-placeholder-art-for-certain-things/#findComment-610866 Share on other sites More sharing options...
MidrealmDM Posted February 8, 2015 Share Posted February 8, 2015 an easy way is to copy and rename an existing image and change the color/hue/saturation of it.This makes it stand out as different. Link to comment https://forums.kleientertainment.com/forums/topic/50681-how-can-i-use-placeholder-art-for-certain-things/#findComment-610868 Share on other sites More sharing options...
Zackreaver Posted February 8, 2015 Author Share Posted February 8, 2015 You can just change the anim file that your character or item uses into whatever you want to be your placeholder. How exactly would I do that, because my attempts on the character lua have been failures. I'm trying to use wolfgangs character as a placeholder but every attempt I try my character just shows up invisible instead. Link to comment https://forums.kleientertainment.com/forums/topic/50681-how-can-i-use-placeholder-art-for-certain-things/#findComment-610913 Share on other sites More sharing options...
MidrealmDM Posted February 8, 2015 Share Posted February 8, 2015 add this to your character prefab.lualocal assets ={ Asset("ANIM", "anim/wolfgang.zip"), Asset("ANIM", "anim/player_wolfgang.zip"), Asset("SOUND", "sound/wolfgang.fsb") } The sound file is optional if you want to include it. That should work, but I am not sure since wolfgang has three different body animations.You might be better off using a different one such as wilson or woodie. Another thing you might look at is ktoolshttp://forums.kleientertainment.com/files/file/583-ktools-cross-platform-modding-tools-for-dont-starve/that lets you take a anim/*.zip file and convert it back into a spriter project. Word of warning, make sure you make a copy of the original and put it in a different folder when you are working with it.You don't want to screw up the original files. Link to comment https://forums.kleientertainment.com/forums/topic/50681-how-can-i-use-placeholder-art-for-certain-things/#findComment-610920 Share on other sites More sharing options...
Zackreaver Posted February 8, 2015 Author Share Posted February 8, 2015 add this to your character prefab.lualocal assets ={ Asset("ANIM", "anim/wolfgang.zip"), Asset("ANIM", "anim/player_wolfgang.zip"), Asset("SOUND", "sound/wolfgang.fsb") } The sound file is optional if you want to include it. That should work, but I am not sure since wolfgang has three different body animations.You might be better off using a different one such as wilson or woodie. Another thing you might look at is ktoolshttp://forums.kleientertainment.com/files/file/583-ktools-cross-platform-modding-tools-for-dont-starve/that lets you take a anim/*.zip file and convert it back into a spriter project. Word of warning, make sure you make a copy of the original and put it in a different folder when you are working with it.You don't want to screw up the original files.I tried that very thing and it doesn't work. I even tried wickerbottom, willow, and woodie but they all have the same result. But those tools might be able to do what I'm trying. So I'll give that a shot. Link to comment https://forums.kleientertainment.com/forums/topic/50681-how-can-i-use-placeholder-art-for-certain-things/#findComment-610934 Share on other sites More sharing options...
Zackreaver Posted February 8, 2015 Author Share Posted February 8, 2015 (edited) The tools give me something I can work with, it's better than nothing, but probably more work than I'd want for just a placeholder. But has anyone figured out a quicker way to just use a pre-existing character as a placeholder? If so please tell me everything you did to get it to work because everytime I do it the character just shows up invisible. Edited February 8, 2015 by Zackreaver Link to comment https://forums.kleientertainment.com/forums/topic/50681-how-can-i-use-placeholder-art-for-certain-things/#findComment-610960 Share on other sites More sharing options...
przemolsz Posted February 8, 2015 Share Posted February 8, 2015 The tools give me something I can work with, it's better than nothing, but probably more work than I'd want for just a placeholder. But has anyone figured out a quicker way to just use a pre-existing character as a placeholder? If so please tell me everything you did to get it to work because everytime I do it the character just shows up invisible. PutAsset("ANIM", "anim/wolfgang.zip"),into the "assets" table and then, in the "fn" function, put:inst.AnimState:SetBuild("wolfgang") Link to comment https://forums.kleientertainment.com/forums/topic/50681-how-can-i-use-placeholder-art-for-certain-things/#findComment-610997 Share on other sites More sharing options...
Zackreaver Posted February 9, 2015 Author Share Posted February 9, 2015 inst.AnimState:SetBuild("wolfgang")the AnimState is what I was missing. Thank you so much it works perfectly now. Link to comment https://forums.kleientertainment.com/forums/topic/50681-how-can-i-use-placeholder-art-for-certain-things/#findComment-611502 Share on other sites More sharing options...
Zackreaver Posted February 15, 2015 Author Share Posted February 15, 2015 (edited) My placeholder ghost stopped working! I don't know whether I changed something or whether it got changed in a patch, but now when I use "wolfgang" as a placeholder sprite, instead of becoming the template ghost it becomes invisible. It only works normally now if I use the template character. It used to just work either way. Is there a way to force a placeholder ghost on death? Whoops, forgot this isn't the DST forum. Edited February 15, 2015 by Zackreaver Link to comment https://forums.kleientertainment.com/forums/topic/50681-how-can-i-use-placeholder-art-for-certain-things/#findComment-613254 Share on other sites More sharing options...
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