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[Client Crash] - Invalid Time Segments(DEDICATED SERVER USED)


Silentdarkness1

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Bug Submission:

Category: Client Crash

Issue Title: Invalid Time Segments(DEDICATED SERVER USED)

Issue Description: I got a second crash trying to join a dedicated server that I had made. Just like the previous one, it's on trying to select a character and actually play.

[00:00:42]: Reset() returning

[00:00:42]: Attempting to send resume request

[00:00:42]: ReceiveResumeRequest

[00:00:42]: DeleteUserSession session/0780000835C90BA5/KU_OXAAzpFp

[00:00:46]: Movement prediction enabled

[00:00:46]: Deserialize local session session/0780000835C90BA5/KU_OXAAzpFp

[00:00:46]: Failed to load minimap from session data: APP:Klei/DoNotStarveTogether/save/session/0780000835C90BA5/KU_OXAAzpFp_minimap

[00:00:46]: [string "scripts/widgets/uiclock.lua"]:156: invalid number of time segs

LUA ERROR stack traceback:

=[C]:-1 in (global) assert © <-1--1>

scripts/widgets/uiclock.lua:156 in (method) OnClockSegsChanged (Lua) <152-181>

self =

_moonanim = UIAnim

_face = Image - images/hud.xml:clock_NIGHT.tex

callbacks = table: 1CDF0D70

_segs = table: 1CDF0FC8

inst = 100222 - (valid:true)

focus = false

children = table: 1CDF0D20

focus_flow_args = table: 1CDF0FA0

focus_target = false

_showingcycles = true

_time = 0.38206144968669

parent = sidepanel

_hands = Image - images/hud.xml:clock_hand.tex

_text = Text -

_daysegs = 16

enabled = true

name = Clock

_rim = Image - images/hud.xml:clock_rim.tex

focus_flow = table: 1CDF0F78

_worldnum = 1

shown = true

_anim = UIAnim

data = table: 1DE53638

day = 8

dusk = 5

night = 2

scripts/widgets/uiclock.lua:88 in (local) fn (Lua) <88-88>

inst = 100021 - forest (valid:true)

data = table: 1DE53638

scripts/entityscript.lua:877 in (method) PushEvent (Lua) <871-894>

self (valid:true) =

GUID = 100021

Transform = Transform (205586B8)

inlimbo = false

pendingtasks = table: 1DE534F8

event_listening = table: 20544B08

Pathfinder = Pathfinder (20558738)

actioncomponents = table: 20544040

worldstatewatching = table: 1DE52D78

net = 100026 - world_network (valid:true)

meta = table: 1896F6B8

entity = Entity (2069B340)

Map = Map (205586F8)

prefab = forest

updatecomponents = table: 205492C0

GroundCreep = GroundCreep (20558758)

minimap = 100022 - minimap (valid:true)

PostInit = function - scripts/prefabs/world.lua:118

persists = false

OnRemoveEntity = function - scripts/prefabs/world.lua:133

name = MISSING NAME

event_listeners = table: 20544A40

hideminimap = false

state = table: 20544978

ismastersim = false

spawntime = 0

WaveComponent = WaveComponent (20558F98)

replica = table: 20544090

topology = table: 0DD0E428

components = table: 20544068

SoundEmitter = SoundEmitter (20558798)

event = clocksegschanged

data = table: 1DE53638

listeners = table: 1CDF52F8

entity = 100222 - (valid:true)

fns = table: 1CDF5320

i = 1

fn = function - scripts/widgets/uiclock.lua:88

scripts/components/clock.lua:232 in (method) OnUpdate (Lua) <176-262>

self =

GetDebugString = function - scripts/components/clock.lua:321

LongUpdate = function - scripts/components/clock.lua:176

OnUpdate = function - scripts/components/clock.lua:176

inst = 100026 - world_network (valid:true)

dt = 0.033333335071802

remainingtimeinphase = 56.577170815319

data = table: 1DE53638

scripts/update.lua:151 in () ? (Lua) <118-180>

dt = 0.033333335071802

tick = 106

k = 100026

v = 100026 - world_network (valid:true)

cmp = table: 20CF1880

[00:00:46]: SCRIPT ERROR! Showing error screen

[00:00:47]: QueryServerComplete no callback

[00:00:47]: QueryServerComplete no callback

[00:00:52]: Error deserializing lua state for entity player_classified[100569] - Failed to read net var data

[00:00:58]: Force aborting...

Steps to Reproduce: Unavoidable

Archived

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