Jjmarco Posted January 27, 2015 Share Posted January 27, 2015 Hello, I was wondering if it's possible to use a similar method to OverrideSymbol to show two pieces of equippement of the same body segment at once?Such as showing an amulet and a backpack at the same time, or an amulet and an armor. Thanks. Link to comment https://forums.kleientertainment.com/forums/topic/49826-question-about-animstate/ Share on other sites More sharing options...
rezecib Posted January 27, 2015 Share Posted January 27, 2015 @Jjmarco, Hmm... I don't think so. But maybe it's possible to rebuild a Spriter project and use that to insert a renamed symbol for the second one? Link to comment https://forums.kleientertainment.com/forums/topic/49826-question-about-animstate/#findComment-606618 Share on other sites More sharing options...
Jjmarco Posted January 27, 2015 Author Share Posted January 27, 2015 @rezecib, what do you mean? Link to comment https://forums.kleientertainment.com/forums/topic/49826-question-about-animstate/#findComment-606654 Share on other sites More sharing options...
rezecib Posted January 27, 2015 Share Posted January 27, 2015 @Jjmarco, I don't know exactly. I'm no Spriter expert, but I know you can rebuild Spriter projects from the anim zips using Simplex's krane program. I assume the symbols are encoded there somehow, and that if you can rebuild the project correctly, you could add one to generate a new anim.bin that has them? The player's anims are pretty confusing, though, they're separated into many zips, and I'm not sure how one goes about generating those from Spriter. Link to comment https://forums.kleientertainment.com/forums/topic/49826-question-about-animstate/#findComment-606665 Share on other sites More sharing options...
Jjmarco Posted January 27, 2015 Author Share Posted January 27, 2015 @rezecib, hm, I see. Seems fairly complicated, but I'll try. It's not really a problem if it doesn't work out anyway. Thanks! Link to comment https://forums.kleientertainment.com/forums/topic/49826-question-about-animstate/#findComment-606677 Share on other sites More sharing options...
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