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[00:00:08]: Mod downloads complete.

[00:00:08]: GetCachedUGCCount 0

[00:00:08]: SteamWorkshop::CompleteCallback (success, Mods were updated.) set

[00:00:08]: SimLuaProxy::OnUpdateWorkshopModsComplete(ok., Mods were updated.)

[00:00:08]: Reloading Mod Info Prefabs

[00:00:08]: Loading Mod Info Prefabs

[00:00:08]: Unloading Mod Info Prefabs

[00:00:13]: Unloading Mod Info Prefabs

[00:00:13]: Collecting garbage...

[00:00:13]: lua_gc took 0.01 seconds

[00:00:13]: ~NetworkLuaProxy()

[00:00:13]: ~SimLuaProxy()

[00:00:13]: lua_close took 0.01 seconds

[00:00:13]: ReleaseAll

[00:00:13]: ReleaseAll Finished

[00:00:13]: cGame::StartPlaying

[00:00:13]: LOADING LUA

[00:00:13]: DoLuaFile scripts/main.lua

[00:00:13]: DoLuaFile loading buffer scripts/main.lua

[00:00:13]: scripts/main.lua(167,1) running main.lua

 

[00:00:13]: loaded modindex

[00:00:13]: ModIndex: Beginning normal load sequence.

 

[00:00:13]: ModIndex:GetModsToLoad inserting moddir, Michael

[00:00:13]: Could not load mod_config_data/modconfiguration_Michael

[00:00:13]: Loading mod: Michael (MICHAEL)

[00:00:13]: Mod: Michael (MICHAEL) Loading modworldgenmain.lua

[00:00:13]: Mod: Michael (MICHAEL)  Mod had no modworldgenmain.lua. Skipping.

[00:00:13]: Mod: Michael (MICHAEL) Loading modmain.lua

[00:00:13]: Mod: Michael (MICHAEL)  Error loading mod!

[string "../mods/Michael/modmain.lua"]:59: attempt to index global 'AddModCharacter' (a function value)

LUA ERROR stack traceback:

        ../mods/Michael/modmain.lua(59,1) in main chunk

        =[C] in function 'xpcall'

        scripts/util.lua(455,1) in function 'RunInEnvironment'

        scripts/mods.lua(373,1) in function 'InitializeModMain'

        scripts/mods.lua(354,1) in function 'LoadMods'

        scripts/main.lua(244,1) in function 'ModSafeStartup'

        scripts/main.lua(292,1)

        =[C] in function 'SetPersistentString'

        scripts/mainfunctions.lua(24,1) in function 'SavePersistentString'

        scripts/modindex.lua(76,1)

        =[C] in function 'GetPersistentString'

        scripts/modindex.lua(63,1) in function 'BeginStartupSequence'

        scripts/main.lua(291,1) in function 'callback'

        scripts/modindex.lua(410,1)

        =[C] in function 'GetPersistentString'

        scripts/modindex.lua(390,1) in function 'Load'

        scripts/main.lua(290,1) in main chunk

 

[00:00:13]: [string "../mods/Michael/modmain.lua"]:59: attempt to index global 'AddModCharacter' (a function value)

LUA ERROR stack traceback:

        ../mods/Michael/modmain.lua(59,1) in main chunk

        =[C] in function 'xpcall'

        scripts/util.lua(455,1) in function 'RunInEnvironment'

        scripts/mods.lua(373,1) in function 'InitializeModMain'

        scripts/mods.lua(354,1) in function 'LoadMods'

        scripts/main.lua(244,1) in function 'ModSafeStartup'

        scripts/main.lua(292,1)

        =[C] in function 'SetPersistentString'

        scripts/mainfunctions.lua(24,1) in function 'SavePersistentString'

        scripts/modindex.lua(76,1)

        =[C] in function 'GetPersistentString'

        scripts/modindex.lua(63,1) in function 'BeginStartupSequence'

        scripts/main.lua(291,1) in function 'callback'

        scripts/modindex.lua(410,1)

        =[C] in function 'GetPersistentString'

        scripts/modindex.lua(390,1) in function 'Load'

        scripts/main.lua(290,1) in main chunk

[00:00:13]: Error error! We tried displaying an error but TheFrontEnd isn't ready yet...

[00:00:13]: LOADING LUA SUCCESS

[00:00:13]: PlayerDeaths loaded morgue 1936

[00:00:13]: loaded profile

[00:00:13]: bloom_enabled false

[00:00:13]: loaded saveindex

[00:00:13]: OnFilesLoaded()

[00:00:13]: OnUpdatePurchaseStateComplete

[00:00:13]: Unload BE

[00:00:13]: Unload BE done

[00:00:14]: Mod: Michael (MICHAEL) Registering prefabs

[00:00:14]: Mod: Michael (MICHAEL)  Registering prefab file: prefabs/michael

[00:00:14]: error calling LoadPrefabFile in mod Michael (MICHAEL): 

[string "scripts/util.lua"]:292: Could not find an asset matching anim/Michael.zip in any of the search paths.

LUA ERROR stack traceback:

        =[C] in function 'assert'

        scripts/util.lua(292,1) in function 'resolvefilepath'

        scripts/mainfunctions.lua(72,1) in function 'RegisterPrefabs'

        scripts/mainfunctions.lua(99,1)

        =(tail call) ?

        =[C] in function 'xpcall'

        scripts/mods.lua(165,1)

        scripts/mods.lua(460,1) in function 'RegisterPrefabs'

        scripts/gamelogic.lua(154,1) in function 'LoadAssets'

        scripts/gamelogic.lua(931,1) in function 'DoResetAction'

        scripts/gamelogic.lua(949,1) in function 'complete_callback'

...

        =[C] in function 'GetPersistentString'

        scripts/saveindex.lua(90,1) in function 'Load'

        scripts/gamelogic.lua(970,1) in function 'callback'

        scripts/playerprofile.lua(671,1) in function 'Set'

        scripts/playerprofile.lua(553,1)

        =[C] in function 'GetPersistentString'

        scripts/playerprofile.lua(551,1) in function 'Load'

        scripts/gamelogic.lua(969,1) in main chunk

        =[C] in function 'require'

        scripts/mainfunctions.lua(677,1)

[00:00:14]: Disabling Michael (MICHAEL) because it had an error.

[00:00:14]: Disabling Michael (MICHAEL) because it had an error.

[00:00:14]: SCRIPT ERROR! Showing error screen

[00:00:14]: Mod: Michael (MICHAEL)  Registering default mod prefab

[00:00:14]: ModIndex: Load sequence finished successfully.

 

[00:00:14]: Reset() returning

[00:00:14]: QueryServerComplete no callback

[00:00:15]: QueryServerComplete no callback

[00:00:16]: Force aborting...

 

 

 

 

 

PLEASE HELP! I HAVE CHECKED THAT ANIM IS SPELLED CORRECTLY AND THAT michael.zip IS INSIDE IT, PLEASE HELP!!!

Link to comment
https://forums.kleientertainment.com/forums/topic/49819-help/
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[00:00:08]: Mod downloads complete.

[00:00:08]: GetCachedUGCCount 0

[00:00:08]: SteamWorkshop::CompleteCallback (success, Mods were updated.) set

[00:00:08]: SimLuaProxy::OnUpdateWorkshopModsComplete(ok., Mods were updated.)

[00:00:08]: Reloading Mod Info Prefabs

[00:00:08]: Loading Mod Info Prefabs

[00:00:08]: Unloading Mod Info Prefabs

[00:00:13]: Unloading Mod Info Prefabs

[00:00:13]: Collecting garbage...

[00:00:13]: lua_gc took 0.01 seconds

[00:00:13]: ~NetworkLuaProxy()

[00:00:13]: ~SimLuaProxy()

[00:00:13]: lua_close took 0.01 seconds

[00:00:13]: ReleaseAll

[00:00:13]: ReleaseAll Finished

[00:00:13]: cGame::StartPlaying

[00:00:13]: LOADING LUA

[00:00:13]: DoLuaFile scripts/main.lua

[00:00:13]: DoLuaFile loading buffer scripts/main.lua

[00:00:13]: scripts/main.lua(167,1) running main.lua

 

[00:00:13]: loaded modindex

[00:00:13]: ModIndex: Beginning normal load sequence.

 

[00:00:13]: ModIndex:GetModsToLoad inserting moddir, Michael

[00:00:13]: Could not load mod_config_data/modconfiguration_Michael

[00:00:13]: Loading mod: Michael (MICHAEL)

[00:00:13]: Mod: Michael (MICHAEL) Loading modworldgenmain.lua

[00:00:13]: Mod: Michael (MICHAEL)  Mod had no modworldgenmain.lua. Skipping.

[00:00:13]: Mod: Michael (MICHAEL) Loading modmain.lua

[00:00:13]: Mod: Michael (MICHAEL)  Error loading mod!

[string "../mods/Michael/modmain.lua"]:59: attempt to index global 'AddModCharacter' (a function value)

LUA ERROR stack traceback:

        ../mods/Michael/modmain.lua(59,1) in main chunk

        =[C] in function 'xpcall'

        scripts/util.lua(455,1) in function 'RunInEnvironment'

        scripts/mods.lua(373,1) in function 'InitializeModMain'

        scripts/mods.lua(354,1) in function 'LoadMods'

        scripts/main.lua(244,1) in function 'ModSafeStartup'

        scripts/main.lua(292,1)

        =[C] in function 'SetPersistentString'

        scripts/mainfunctions.lua(24,1) in function 'SavePersistentString'

        scripts/modindex.lua(76,1)

        =[C] in function 'GetPersistentString'

        scripts/modindex.lua(63,1) in function 'BeginStartupSequence'

        scripts/main.lua(291,1) in function 'callback'

        scripts/modindex.lua(410,1)

        =[C] in function 'GetPersistentString'

        scripts/modindex.lua(390,1) in function 'Load'

        scripts/main.lua(290,1) in main chunk

 

[00:00:13]: [string "../mods/Michael/modmain.lua"]:59: attempt to index global 'AddModCharacter' (a function value)

LUA ERROR stack traceback:

        ../mods/Michael/modmain.lua(59,1) in main chunk

        =[C] in function 'xpcall'

        scripts/util.lua(455,1) in function 'RunInEnvironment'

        scripts/mods.lua(373,1) in function 'InitializeModMain'

        scripts/mods.lua(354,1) in function 'LoadMods'

        scripts/main.lua(244,1) in function 'ModSafeStartup'

        scripts/main.lua(292,1)

        =[C] in function 'SetPersistentString'

        scripts/mainfunctions.lua(24,1) in function 'SavePersistentString'

        scripts/modindex.lua(76,1)

        =[C] in function 'GetPersistentString'

        scripts/modindex.lua(63,1) in function 'BeginStartupSequence'

        scripts/main.lua(291,1) in function 'callback'

        scripts/modindex.lua(410,1)

        =[C] in function 'GetPersistentString'

        scripts/modindex.lua(390,1) in function 'Load'

        scripts/main.lua(290,1) in main chunk

[00:00:13]: Error error! We tried displaying an error but TheFrontEnd isn't ready yet...

[00:00:13]: LOADING LUA SUCCESS

[00:00:13]: PlayerDeaths loaded morgue 1936

[00:00:13]: loaded profile

[00:00:13]: bloom_enabled false

[00:00:13]: loaded saveindex

[00:00:13]: OnFilesLoaded()

[00:00:13]: OnUpdatePurchaseStateComplete

[00:00:13]: Unload BE

[00:00:13]: Unload BE done

[00:00:14]: Mod: Michael (MICHAEL) Registering prefabs

[00:00:14]: Mod: Michael (MICHAEL)  Registering prefab file: prefabs/michael

[00:00:14]: error calling LoadPrefabFile in mod Michael (MICHAEL): 

[string "scripts/util.lua"]:292: Could not find an asset matching anim/Michael.zip in any of the search paths.

LUA ERROR stack traceback:

        =[C] in function 'assert'

        scripts/util.lua(292,1) in function 'resolvefilepath'

        scripts/mainfunctions.lua(72,1) in function 'RegisterPrefabs'

        scripts/mainfunctions.lua(99,1)

        =(tail call) ?

        =[C] in function 'xpcall'

        scripts/mods.lua(165,1)

        scripts/mods.lua(460,1) in function 'RegisterPrefabs'

        scripts/gamelogic.lua(154,1) in function 'LoadAssets'

        scripts/gamelogic.lua(931,1) in function 'DoResetAction'

        scripts/gamelogic.lua(949,1) in function 'complete_callback'

...

        =[C] in function 'GetPersistentString'

        scripts/saveindex.lua(90,1) in function 'Load'

        scripts/gamelogic.lua(970,1) in function 'callback'

        scripts/playerprofile.lua(671,1) in function 'Set'

        scripts/playerprofile.lua(553,1)

        =[C] in function 'GetPersistentString'

        scripts/playerprofile.lua(551,1) in function 'Load'

        scripts/gamelogic.lua(969,1) in main chunk

        =[C] in function 'require'

        scripts/mainfunctions.lua(677,1)

[00:00:14]: Disabling Michael (MICHAEL) because it had an error.

[00:00:14]: Disabling Michael (MICHAEL) because it had an error.

[00:00:14]: SCRIPT ERROR! Showing error screen

[00:00:14]: Mod: Michael (MICHAEL)  Registering default mod prefab

[00:00:14]: ModIndex: Load sequence finished successfully.

 

[00:00:14]: Reset() returning

[00:00:14]: QueryServerComplete no callback

[00:00:15]: QueryServerComplete no callback

[00:00:16]: Force aborting...

 

 

 

 

 

PLEASE HELP! I HAVE CHECKED THAT ANIM IS SPELLED CORRECTLY AND THAT michael.zip IS INSIDE IT, PLEASE HELP!!!

Link to comment
https://forums.kleientertainment.com/forums/topic/49819-help/#findComment-606543
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@mikey99222, calm down buddy, yelling won't solve the problem faster.

 

Your log says

[string "../mods/Michael/modmain.lua"]:59: attempt to index global 'AddModCharacter' (a function value)

Check line 59 in your modmain.lua. There's a mistake there when calling the AddModCharacter function. Or provide the code so we can see it.

 

Link to comment
https://forums.kleientertainment.com/forums/topic/49819-help/#findComment-606562
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