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    • JanH

      Rhymes with Play - Don't Starve Together (Update 217524)   05/25/2017

      Be sure to join the Klei team on our official Twitch channel, where we will be playing and talking about the recently released Update 217524 for Don't Starve Together! As always, the stream will be going live on Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Where is it?
      On our official Twitch channel here:
      http://www.twitch.tv/kleientertainment
       
      Times:
      10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
       
      When is it?
      Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
      http://www.worldtimebuddy.com Check out the update thread for more details and for discussions!

mikey99222

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  1. Also; I have a harder question as well. How can I make the character do a dash attack (just move to the enemy, perhaps through telepoof but would love it just to move quickly, and hit them.) Nothing extremely hard (no spriter pl0x) and I was hoping it could be universally set to all weapons, but fists should be ok if that's not possible. Found: self.attackrange = 3 self.hitrange = 3 was thinking inst.components.combat.attackrange = 10 I was also thinking about using the range from the blowdart to range attack, but replacing the attack with a fast movement? __________________________________________________________________________________________ Also (again) a way to move faster (sprint that costs hunger) would be nice too. Thanks in advance. Just some stuff I couldn't figure out by myself and I would be endlessly grateful if you could answer even one <3
  2. Straight to the point; I am making a flying character. I want it to fly over placeables (such as crock pots) but I don't really care about the sea (I'll wait for shipwrecked). I looked at "MakeObstaclePhysics(inst, 1)", but saw no way to make this work with characters (it's designed for the placeables). I just thought that the question hasn't been asked (to my searching extent) and I couldn't find a way to make it work. TL;DR: Making flying character. Want it to fly over stuff. Need help. Edit: Maybe if removephysicscolliders then RemovePhysicsColliders(inst) end ? Any help has my thanks in advance.
  3. Straight to the point; I am making a flying character. I want it to fly over placeables (such as crock pots) but I don't really care about the sea (I'll wait for shipwrecked). I looked at "MakeObstaclePhysics(inst, 1)", but saw no way to make this work with characters (it's designed for the placeables). I just thought that the question hasn't been asked (to my searching extent) and I couldn't find a way to make it work. TL;DR: Making flying character. Want it to fly over stuff. Need help. Any help has my thanks in advance.
  4. hello. i am new to DST modding and tried to make a character but got a vast majority of errors, after looking in log.txt 9000( or over ) times i got an error i could not fix, any help appreciated. pleeeeease don't use the art, i do not see why you would want to as it is bucket tool on paint.net over wilsons art but whatever. log.txt Michaelh.zip
  5. i got the same error :\ (of course with my characters name!) but mine is in DST not DS or ROG.
  6. i have another broken mod (http://forums.kleientertainment.com/topic/50008-help-dont-starve-together-character-mod-help-needed/) but i think i will try to fix, then i will learn, then i can help others too!
  7. Remove these two assets from your wand.lua and remove the recipe from wand.lua as well. It will work. Now you should be able to alter the wand.tex and wand.xml to your desires. thank you sooooo much, it works, (it is invisible when held but hey!) *i think i can fix this, i will add ALL assets from wand.lua to the modmain.lua*
  8. This means that you're .tex file is inaccurately sized or your .xml is not pointing to the proper region where the image is located. Use the zip file I provided to create an exact replica for placement of your item. Once that is completed copy the .xml I provided and change the name inside of it to suit your .tex file and remember to rename your .xml file to the same as your .tex file. If you create an exact replica you should have it working. I made a replica... in the region, however even after renaming it all and the dug_reeds in the atlas, it did not work... log.txt michaelwand.zip
  9. This indicates that your region area in your wand.tex and wand.xml file are not correct. You should recreate the wand.tex and wand.xml file and make it look like the following if you want it for inventory item. inventoryimages.zip still broken, shows this if it is any help log.txt michaelwand.zip after i uploaded this i recreated the TEX file, same error.
  10. it did not work new uploads: michaelwand.zip log.txt log.txt
  11. Into your prefab file instead of having it in the modmain.lua file. Also add this line to import the .tex file as an asset. This goes in your prefab file as well. Also add these lines to your prefab file under the inventoryitem component to see if it will help. After making these changes, test it again and see if it still displays issues. thank you, i shall try this
  12. ok, here it is michaelwand.zip
  13. I have fixed that, but i am having a new error any help? when i go to hover over the recipie, it crashes, i commented out the recipie and replaced with sticks, the light on the .WAR tab goes green. however, even c_give("wand") crashes my game. help? log.txt
  14. thank you, i shall try this
  15. my game still crashes though new log log.txt