mikey99222 Posted January 27, 2015 Share Posted January 27, 2015 [00:00:08]: Mod downloads complete.[00:00:08]: GetCachedUGCCount 0[00:00:08]: SteamWorkshop::CompleteCallback (success, Mods were updated.) set[00:00:08]: SimLuaProxy::OnUpdateWorkshopModsComplete(ok., Mods were updated.)[00:00:08]: Reloading Mod Info Prefabs[00:00:08]: Loading Mod Info Prefabs[00:00:08]: Unloading Mod Info Prefabs[00:00:13]: Unloading Mod Info Prefabs[00:00:13]: Collecting garbage...[00:00:13]: lua_gc took 0.01 seconds[00:00:13]: ~NetworkLuaProxy()[00:00:13]: ~SimLuaProxy()[00:00:13]: lua_close took 0.01 seconds[00:00:13]: ReleaseAll[00:00:13]: ReleaseAll Finished[00:00:13]: cGame::StartPlaying[00:00:13]: LOADING LUA[00:00:13]: DoLuaFile scripts/main.lua[00:00:13]: DoLuaFile loading buffer scripts/main.lua[00:00:13]: scripts/main.lua(167,1) running main.lua [00:00:13]: loaded modindex[00:00:13]: ModIndex: Beginning normal load sequence. [00:00:13]: ModIndex:GetModsToLoad inserting moddir, Michael[00:00:13]: Could not load mod_config_data/modconfiguration_Michael[00:00:13]: Loading mod: Michael (MICHAEL)[00:00:13]: Mod: Michael (MICHAEL) Loading modworldgenmain.lua[00:00:13]: Mod: Michael (MICHAEL) Mod had no modworldgenmain.lua. Skipping.[00:00:13]: Mod: Michael (MICHAEL) Loading modmain.lua[00:00:13]: Mod: Michael (MICHAEL) Error loading mod![string "../mods/Michael/modmain.lua"]:59: attempt to index global 'AddModCharacter' (a function value)LUA ERROR stack traceback: ../mods/Michael/modmain.lua(59,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(455,1) in function 'RunInEnvironment' scripts/mods.lua(373,1) in function 'InitializeModMain' scripts/mods.lua(354,1) in function 'LoadMods' scripts/main.lua(244,1) in function 'ModSafeStartup' scripts/main.lua(292,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(24,1) in function 'SavePersistentString' scripts/modindex.lua(76,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(63,1) in function 'BeginStartupSequence' scripts/main.lua(291,1) in function 'callback' scripts/modindex.lua(410,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(390,1) in function 'Load' scripts/main.lua(290,1) in main chunk [00:00:13]: [string "../mods/Michael/modmain.lua"]:59: attempt to index global 'AddModCharacter' (a function value)LUA ERROR stack traceback: ../mods/Michael/modmain.lua(59,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(455,1) in function 'RunInEnvironment' scripts/mods.lua(373,1) in function 'InitializeModMain' scripts/mods.lua(354,1) in function 'LoadMods' scripts/main.lua(244,1) in function 'ModSafeStartup' scripts/main.lua(292,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(24,1) in function 'SavePersistentString' scripts/modindex.lua(76,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(63,1) in function 'BeginStartupSequence' scripts/main.lua(291,1) in function 'callback' scripts/modindex.lua(410,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(390,1) in function 'Load' scripts/main.lua(290,1) in main chunk[00:00:13]: Error error! We tried displaying an error but TheFrontEnd isn't ready yet...[00:00:13]: LOADING LUA SUCCESS[00:00:13]: PlayerDeaths loaded morgue 1936[00:00:13]: loaded profile[00:00:13]: bloom_enabled false[00:00:13]: loaded saveindex[00:00:13]: OnFilesLoaded()[00:00:13]: OnUpdatePurchaseStateComplete[00:00:13]: Unload BE[00:00:13]: Unload BE done[00:00:14]: Mod: Michael (MICHAEL) Registering prefabs[00:00:14]: Mod: Michael (MICHAEL) Registering prefab file: prefabs/michael[00:00:14]: error calling LoadPrefabFile in mod Michael (MICHAEL): [string "scripts/util.lua"]:292: Could not find an asset matching anim/Michael.zip in any of the search paths.LUA ERROR stack traceback: =[C] in function 'assert' scripts/util.lua(292,1) in function 'resolvefilepath' scripts/mainfunctions.lua(72,1) in function 'RegisterPrefabs' scripts/mainfunctions.lua(99,1) =(tail call) ? =[C] in function 'xpcall' scripts/mods.lua(165,1) scripts/mods.lua(460,1) in function 'RegisterPrefabs' scripts/gamelogic.lua(154,1) in function 'LoadAssets' scripts/gamelogic.lua(931,1) in function 'DoResetAction' scripts/gamelogic.lua(949,1) in function 'complete_callback'... =[C] in function 'GetPersistentString' scripts/saveindex.lua(90,1) in function 'Load' scripts/gamelogic.lua(970,1) in function 'callback' scripts/playerprofile.lua(671,1) in function 'Set' scripts/playerprofile.lua(553,1) =[C] in function 'GetPersistentString' scripts/playerprofile.lua(551,1) in function 'Load' scripts/gamelogic.lua(969,1) in main chunk =[C] in function 'require' scripts/mainfunctions.lua(677,1)[00:00:14]: Disabling Michael (MICHAEL) because it had an error.[00:00:14]: Disabling Michael (MICHAEL) because it had an error.[00:00:14]: SCRIPT ERROR! Showing error screen[00:00:14]: Mod: Michael (MICHAEL) Registering default mod prefab[00:00:14]: ModIndex: Load sequence finished successfully. [00:00:14]: Reset() returning[00:00:14]: QueryServerComplete no callback[00:00:15]: QueryServerComplete no callback[00:00:16]: Force aborting... PLEASE HELP! I HAVE CHECKED THAT ANIM IS SPELLED CORRECTLY AND THAT michael.zip IS INSIDE IT, PLEASE HELP!!! Link to comment https://forums.kleientertainment.com/forums/topic/49819-help/ Share on other sites More sharing options...
mikey99222 Posted January 27, 2015 Author Share Posted January 27, 2015 [00:00:08]: Mod downloads complete.[00:00:08]: GetCachedUGCCount 0[00:00:08]: SteamWorkshop::CompleteCallback (success, Mods were updated.) set[00:00:08]: SimLuaProxy::OnUpdateWorkshopModsComplete(ok., Mods were updated.)[00:00:08]: Reloading Mod Info Prefabs[00:00:08]: Loading Mod Info Prefabs[00:00:08]: Unloading Mod Info Prefabs[00:00:13]: Unloading Mod Info Prefabs[00:00:13]: Collecting garbage...[00:00:13]: lua_gc took 0.01 seconds[00:00:13]: ~NetworkLuaProxy()[00:00:13]: ~SimLuaProxy()[00:00:13]: lua_close took 0.01 seconds[00:00:13]: ReleaseAll[00:00:13]: ReleaseAll Finished[00:00:13]: cGame::StartPlaying[00:00:13]: LOADING LUA[00:00:13]: DoLuaFile scripts/main.lua[00:00:13]: DoLuaFile loading buffer scripts/main.lua[00:00:13]: scripts/main.lua(167,1) running main.lua [00:00:13]: loaded modindex[00:00:13]: ModIndex: Beginning normal load sequence. [00:00:13]: ModIndex:GetModsToLoad inserting moddir, Michael[00:00:13]: Could not load mod_config_data/modconfiguration_Michael[00:00:13]: Loading mod: Michael (MICHAEL)[00:00:13]: Mod: Michael (MICHAEL) Loading modworldgenmain.lua[00:00:13]: Mod: Michael (MICHAEL) Mod had no modworldgenmain.lua. Skipping.[00:00:13]: Mod: Michael (MICHAEL) Loading modmain.lua[00:00:13]: Mod: Michael (MICHAEL) Error loading mod![string "../mods/Michael/modmain.lua"]:59: attempt to index global 'AddModCharacter' (a function value)LUA ERROR stack traceback: ../mods/Michael/modmain.lua(59,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(455,1) in function 'RunInEnvironment' scripts/mods.lua(373,1) in function 'InitializeModMain' scripts/mods.lua(354,1) in function 'LoadMods' scripts/main.lua(244,1) in function 'ModSafeStartup' scripts/main.lua(292,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(24,1) in function 'SavePersistentString' scripts/modindex.lua(76,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(63,1) in function 'BeginStartupSequence' scripts/main.lua(291,1) in function 'callback' scripts/modindex.lua(410,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(390,1) in function 'Load' scripts/main.lua(290,1) in main chunk [00:00:13]: [string "../mods/Michael/modmain.lua"]:59: attempt to index global 'AddModCharacter' (a function value)LUA ERROR stack traceback: ../mods/Michael/modmain.lua(59,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(455,1) in function 'RunInEnvironment' scripts/mods.lua(373,1) in function 'InitializeModMain' scripts/mods.lua(354,1) in function 'LoadMods' scripts/main.lua(244,1) in function 'ModSafeStartup' scripts/main.lua(292,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(24,1) in function 'SavePersistentString' scripts/modindex.lua(76,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(63,1) in function 'BeginStartupSequence' scripts/main.lua(291,1) in function 'callback' scripts/modindex.lua(410,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(390,1) in function 'Load' scripts/main.lua(290,1) in main chunk[00:00:13]: Error error! We tried displaying an error but TheFrontEnd isn't ready yet...[00:00:13]: LOADING LUA SUCCESS[00:00:13]: PlayerDeaths loaded morgue 1936[00:00:13]: loaded profile[00:00:13]: bloom_enabled false[00:00:13]: loaded saveindex[00:00:13]: OnFilesLoaded()[00:00:13]: OnUpdatePurchaseStateComplete[00:00:13]: Unload BE[00:00:13]: Unload BE done[00:00:14]: Mod: Michael (MICHAEL) Registering prefabs[00:00:14]: Mod: Michael (MICHAEL) Registering prefab file: prefabs/michael[00:00:14]: error calling LoadPrefabFile in mod Michael (MICHAEL): [string "scripts/util.lua"]:292: Could not find an asset matching anim/Michael.zip in any of the search paths.LUA ERROR stack traceback: =[C] in function 'assert' scripts/util.lua(292,1) in function 'resolvefilepath' scripts/mainfunctions.lua(72,1) in function 'RegisterPrefabs' scripts/mainfunctions.lua(99,1) =(tail call) ? =[C] in function 'xpcall' scripts/mods.lua(165,1) scripts/mods.lua(460,1) in function 'RegisterPrefabs' scripts/gamelogic.lua(154,1) in function 'LoadAssets' scripts/gamelogic.lua(931,1) in function 'DoResetAction' scripts/gamelogic.lua(949,1) in function 'complete_callback'... =[C] in function 'GetPersistentString' scripts/saveindex.lua(90,1) in function 'Load' scripts/gamelogic.lua(970,1) in function 'callback' scripts/playerprofile.lua(671,1) in function 'Set' scripts/playerprofile.lua(553,1) =[C] in function 'GetPersistentString' scripts/playerprofile.lua(551,1) in function 'Load' scripts/gamelogic.lua(969,1) in main chunk =[C] in function 'require' scripts/mainfunctions.lua(677,1)[00:00:14]: Disabling Michael (MICHAEL) because it had an error.[00:00:14]: Disabling Michael (MICHAEL) because it had an error.[00:00:14]: SCRIPT ERROR! Showing error screen[00:00:14]: Mod: Michael (MICHAEL) Registering default mod prefab[00:00:14]: ModIndex: Load sequence finished successfully. [00:00:14]: Reset() returning[00:00:14]: QueryServerComplete no callback[00:00:15]: QueryServerComplete no callback[00:00:16]: Force aborting... PLEASE HELP! I HAVE CHECKED THAT ANIM IS SPELLED CORRECTLY AND THAT michael.zip IS INSIDE IT, PLEASE HELP!!! Link to comment https://forums.kleientertainment.com/forums/topic/49819-help/#findComment-606543 Share on other sites More sharing options...
Blueberrys Posted January 27, 2015 Share Posted January 27, 2015 @mikey99222, calm down buddy, yelling won't solve the problem faster. Your log says[string "../mods/Michael/modmain.lua"]:59: attempt to index global 'AddModCharacter' (a function value)Check line 59 in your modmain.lua. There's a mistake there when calling the AddModCharacter function. Or provide the code so we can see it. Link to comment https://forums.kleientertainment.com/forums/topic/49819-help/#findComment-606562 Share on other sites More sharing options...
HunterChan Posted January 27, 2015 Share Posted January 27, 2015 Please don't spam threads mah man. Link to comment https://forums.kleientertainment.com/forums/topic/49819-help/#findComment-606572 Share on other sites More sharing options...
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