Crestonia Posted January 25, 2015 Share Posted January 25, 2015 I'm making a new character and someone suggested that I make her have science machine knowledge, like Wickerbottom. Another person suggested I have both Science + alchemy engine knowledge. Anyone know how? Link to comment https://forums.kleientertainment.com/forums/topic/49712-science-machine-knowledge/ Share on other sites More sharing options...
Auth Posted January 25, 2015 Share Posted January 25, 2015 you just need alchemy engine, as the alchemy engine covers science machine stuff as well. Link to comment https://forums.kleientertainment.com/forums/topic/49712-science-machine-knowledge/#findComment-605825 Share on other sites More sharing options...
Jjmarco Posted January 25, 2015 Share Posted January 25, 2015 @Crestonia, if you look into Wickerbottom's prefab, you can see this line:inst.components.builder.science_bonus = 1My guess is that you just have to change the value to 2 and put it in your master_postinit. Link to comment https://forums.kleientertainment.com/forums/topic/49712-science-machine-knowledge/#findComment-605829 Share on other sites More sharing options...
Crestonia Posted January 27, 2015 Author Share Posted January 27, 2015 @Jjmarco Thanks I'll try it. Link to comment https://forums.kleientertainment.com/forums/topic/49712-science-machine-knowledge/#findComment-606502 Share on other sites More sharing options...
Crestonia Posted January 27, 2015 Author Share Posted January 27, 2015 Thanks! It worked Link to comment https://forums.kleientertainment.com/forums/topic/49712-science-machine-knowledge/#findComment-606504 Share on other sites More sharing options...
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