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The Caves Compromise


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This idea is often mentioned when talking about Caves.

The main issue with this is that Caves worlds are not "Normal" worlds : 
- The time management (The Clock) is not the same, in caves you don't have the notion of "Hour".

- There are some events that are specific to the world we're into (Old bell triggers Earthquakes)

- There are no weather

 

BUT it could works with many rewriting client side.

 

Another issue, is that a too big Map does crash the client. I tried to expand the world map on my Dedicated server (like 3 times the initial size), and some "Low specs" player machine could not connect anymore because of "Not enough memory".

 

 

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This idea is often mentioned when talking about Caves.

The main issue with this is that Caves worlds are not "Normal" worlds : 

- The time management (The Clock) is not the same, in caves you don't have the notion of "Hour".

- There are some events that are specific to the world we're into (Old bell triggers Earthquakes)

- There are no weather

 

BUT it could works with many rewriting client side.

 

Another issue, is that a too big Map does crash the client. I tried to expand the world map on my Dedicated server (like 3 times the initial size), and some "Low specs" player machine could not connect anymore because of "Not enough memory".

 

About that last part, i meant that the cave could be a whole new world (not an expanded map), same server, so it can be edited to be not a normal surface world. It can be smaller than the size of the overworld with no clock/weather and with endless night with sinkholes and climbing ropes to get back and forth.

 

Now that i say it it does seem a little too big with having three worlds (including ruins) load at once

 

o 3 o 

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So it's like having 3 simulations running in one server. It's almost the same as having 3 servers running actually. That was the idea from where my mod started.
 

Having 3 simulations at once needs many works on the server and client source code, but that would be the "proper" solution.

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