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local inst = CreateEntity()    inst.entity:AddTransform()    inst.entity:AddAnimState()    inst.entity:AddSoundEmitter()    inst.entity:AddNetwork()    MakeInventoryPhysics(inst)    inst.AnimState:SetBank("darkendsoul")    inst.AnimState:SetBuild("darkendsoul")    inst.AnimState:PlayAnimation("idle")    if not TheWorld.ismastersim then        return inst    end

Try adding those in local function fn().

 

I thought I already helped you with making something pretty much the same except it was a lighter...

 

You've made about 5 threads all about the same mod and different crashes, try to reuse this same thread for future problems with this mod.

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