DarkCrafter Posted January 11, 2015 Share Posted January 11, 2015 (edited) REMOVE THIS THREAD! Edited January 12, 2015 by DarkCrafter Link to comment https://forums.kleientertainment.com/forums/topic/48975-item-crash/ Share on other sites More sharing options...
Aquaterion Posted January 11, 2015 Share Posted January 11, 2015 local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("darkendsoul") inst.AnimState:SetBuild("darkendsoul") inst.AnimState:PlayAnimation("idle") if not TheWorld.ismastersim then return inst endTry adding those in local function fn(). I thought I already helped you with making something pretty much the same except it was a lighter... You've made about 5 threads all about the same mod and different crashes, try to reuse this same thread for future problems with this mod. Link to comment https://forums.kleientertainment.com/forums/topic/48975-item-crash/#findComment-600621 Share on other sites More sharing options...
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