DarkCrafter Posted January 11, 2015 Share Posted January 11, 2015 (edited) REMOVE THIS THREAD! Edited January 11, 2015 by DarkCrafter Link to comment https://forums.kleientertainment.com/forums/topic/48964-help-with-anim-zip/ Share on other sites More sharing options...
Aquaterion Posted January 11, 2015 Share Posted January 11, 2015 atlas-0 is basically the .png of all the frames together into one image and converted into .texanim.bin is the animation frames I believe. They way I do it, if you can make a build.bin, you automatically get anim.bin and atlas-0.tex as well unless you just renamed a build? Link to comment https://forums.kleientertainment.com/forums/topic/48964-help-with-anim-zip/#findComment-600501 Share on other sites More sharing options...
DarkCrafter Posted January 11, 2015 Author Share Posted January 11, 2015 atlas-0 is basically the .png of all the frames together into one image and converted into .texanim.bin is the animation frames I believe. They way I do it, if you can make a build.bin, you automatically get anim.bin and atlas-0.tex as well unless you just renamed a build?I renamed a build. How would i make one from scratch? Link to comment https://forums.kleientertainment.com/forums/topic/48964-help-with-anim-zip/#findComment-600509 Share on other sites More sharing options...
Aquaterion Posted January 11, 2015 Share Posted January 11, 2015 I renamed a build. How would i make one from scratch? You need to use spriter to make animations. You can use textools to convert .png to .tex and .tex to .png You can use ktools-krane to convert anim.bin, build.bin and atlas-0.tex together into image folders with a .scml file which is used in the program spriter. If you're making an animation for an item which is already in game, for example, if you're making a new lighter, and want it's animation to work the same as willow's lighter, u can just skip making an anim.bin and use willow's lighter one and then you would only need to use textools to convert willow's lighter's atlas-0.tex to .png then follow that to make your own lighter in the properly places, then convert it back to .tex and rename it to atlas-0.tex with textool. Link to comment https://forums.kleientertainment.com/forums/topic/48964-help-with-anim-zip/#findComment-600563 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now