goldfish911 Posted January 3, 2015 Share Posted January 3, 2015 So, I was trying to make my animations actually visible ifor my mod, and after trying to regenerate the .zip files in the /anim folder in the mod directory after deleting them, the art asset/compiler thingy didn't recreate one /anim zip that was named "myitem_swap", so I can't run my mod now because it keeps calling for an asset that doesn't exist. The game log is useless in this regard, but I don't think the compiler is even looking in the directory it needs to in order to find the scml file... Any ideas? I desperately need soem help with this, and all the hat guides aren't helping.(cause the animation not being converted is the swap anim for a hat.) Thanks in advance! Link to comment https://forums.kleientertainment.com/forums/topic/48272-what-conditions-are-needed-for-the-animation-pipeline-to-not-work/ Share on other sites More sharing options...
goldfish911 Posted January 3, 2015 Author Share Posted January 3, 2015 Ignore the OP, I'm kinda figuring things out. Link to comment https://forums.kleientertainment.com/forums/topic/48272-what-conditions-are-needed-for-the-animation-pipeline-to-not-work/#findComment-596179 Share on other sites More sharing options...
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