Cornhuskermac Posted January 2, 2015 Share Posted January 2, 2015 I just played a Cybernetics Lab mission and saw something I've never seen before. I'm wondering if others have seen this. It definitely made me regret not bringing something that I had stashed at my "base." Behind the main room with the 2 terminals you can hack and use, there's another with 2 more hackable terminals -- but it's behind a door that requires vault codes to open! I'm kind of happy there are more uses for vault codes now. Link to comment https://forums.kleientertainment.com/forums/topic/48211-cybernetics-lab-something-new/ Share on other sites More sharing options...
WilliamGreywind Posted January 2, 2015 Share Posted January 2, 2015 Actually I've seen this quite a few times as well. It's been in the game for a while, and it's definitely worth it to bring a Vault Access code to access to the extra terminals. However, since not all cybernetic labs do have the extra two, you should do it at your own discretion. Link to comment https://forums.kleientertainment.com/forums/topic/48211-cybernetics-lab-something-new/#findComment-595850 Share on other sites More sharing options...
RizzleQ Posted January 2, 2015 Share Posted January 2, 2015 I think the extra vault door has been there since around Update 6. I always bring the Vault Access Codes with me when I infiltrate Cybernetics Labs. Link to comment https://forums.kleientertainment.com/forums/topic/48211-cybernetics-lab-something-new/#findComment-595873 Share on other sites More sharing options...
5thHorseman Posted January 2, 2015 Share Posted January 2, 2015 I've seen that door many times. I can pretty consistently get it to appear by *NOT* bringing a vault code with me. Likewise, I can with 100% assurance make it *NOT* appear by bringing the code Link to comment https://forums.kleientertainment.com/forums/topic/48211-cybernetics-lab-something-new/#findComment-595956 Share on other sites More sharing options...
Anelyn Posted January 3, 2015 Share Posted January 3, 2015 It's a very good change the addition of the vault door in C-Labs. It gives the vault pass more value and you have more incentive to do executive missions to aquire the passes Link to comment https://forums.kleientertainment.com/forums/topic/48211-cybernetics-lab-something-new/#findComment-596120 Share on other sites More sharing options...
Potatoe007 Posted January 6, 2015 Share Posted January 6, 2015 I just played a Cybernetics Lab mission and saw something I've never seen before. I'm wondering if others have seen this. It definitely made me regret not bringing something that I had stashed at my "base." Behind the main room with the 2 terminals you can hack and use, there's another with 2 more hackable terminals -- but it's behind a door that requires vault codes to open! I'm kind of happy there are more uses for vault codes now. I have seen it (The room that needs vault key)) lots of times and Cybernetics Lab mission.But it's not new the newer part is that they don't always show that room (the room that needs to be opened with vault key)because i think it used to show this room lots of times on update 5 or lower Link to comment https://forums.kleientertainment.com/forums/topic/48211-cybernetics-lab-something-new/#findComment-597662 Share on other sites More sharing options...
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