Renamon Posted January 2, 2015 Share Posted January 2, 2015 (edited) is anyone familiar with how long we can get voices to play within game for characters, such as extending the time the sound effect for a voice is played. right now i'm timing a 1.5 second duration for each speech mp3 file. is it code or is it fmod? can we change it for individual characters? Does anyone know the exact time from start to end until the sound file is stopped? it would really help those who are editing to create there own mods with sounds! Edited January 2, 2015 by Renamon Link to comment https://forums.kleientertainment.com/forums/topic/48202-talking-times/ Share on other sites More sharing options...
Mobbstar Posted January 2, 2015 Share Posted January 2, 2015 The talker:Say function is scattered all across the game scripts, you'd need to set the length there (practically impossible). You could try post-editing the talker component itself to double/half the length afterwards or alike, I'm not sure how to arrange that in a character-specific way though. it's 2.5 seconds in the code. Link to comment https://forums.kleientertainment.com/forums/topic/48202-talking-times/#findComment-595806 Share on other sites More sharing options...
Renamon Posted January 2, 2015 Author Share Posted January 2, 2015 The talker:Say function is scattered all across the game scripts, you'd need to set the length there (practically impossible). You could try post-editing the talker component itself to double/half the length afterwards or alike, I'm not sure how to arrange that in a character-specific way though. it's 2.5 seconds in the code. 2.5 seconds, thank you very very much! Link to comment https://forums.kleientertainment.com/forums/topic/48202-talking-times/#findComment-596012 Share on other sites More sharing options...
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