Days survived instead of XP


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I know the devs are going to change the resource and xp points systems. I've seen several suggestions already but all of them were complicated. E.g. "banking" your XP by using a tent.

I enjoy persistent unlockables, such as Terraria's character system.

I was thinking of a "days survived" system where each day you survive, you get a single XP point to spend on unlockables. For example, Willow would cost ~50 points. Meaning you could afford her if you played two ~25 day games.

You could even give features to characters that could only be unlocked by spending days on them. Such as Willow's fire-starting ability.

Edited by BinarySpike
typo
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