Yanderu Posted January 2, 2015 Share Posted January 2, 2015 First, my system specifications are as follows: Intel® Core i7-4710HQ CPU @ 2.50GHz (3.5GHZ turbo, 8 reported cores) 6MB smart cache/ DDR3 1333/1,600 support and up to 32 GB ram support/ 25.6 memory bandwidth support NVIDIA GeForce GTX 860M 640 Cuda cores 128 MB bit interface /2GB PCI-E x16 gen3 GDDR5 dedicated VRAM(4096 total) /1019 Clock+ boost/ 5010 memdata rate/ 80.16 GB/s Mem bandwidth I suspect my graphics is the issue. DDR3 1,600 12 GB, 11/11/11/28 CAS Latency Mircosoft windows 8.1 64-bit 1TB HDD SATA 7,200 RPM 32MB Cache 4.2 M/s Average Latency Now onto the issue. Problem: Frequent OK Host/Bad Host while serving 1-6 players. Starts good but as players add to the environment or reveal more of the map the server progressively gets worse for people because my FPS is dropping. How to reproduce: Reveal some of the map; add structures or objects in an area or burn some trees off screen. Even just 1-2 people over time will start to make the server unstable and go into either okay host or frequently bad host. This is extremely frustrating. What I'm looking for: Insight I paid a lot of money for this hardware; got a good deal. But if that still isn't enough to host a server for a game like this that's too bad for me I suppose. The minimum requirement for this to play on a hosted server I assume is a card called: Radeon HD5450. This card has 80 stream processors? We usually assume a x2 multiplication for recommended requirements and at least x2-x4 more for hosts but even then I still feel like it's no where near what it ought to be considering how badly I'm lagging when hosting. Though frustrating I'm looking for some light to be shed on what the actual requirements for hosting a server with 6 or more people actually entails. From what I can tell you need typical high spec CPU, RAM, HDD/SSD, etc. but in particular your graphics card has to be enthusiast/high end with 1,500-2000 or more cuda/stream processors. Really? We really need that much power? Frankly, that seems absurd for a game like this; but I could be wrong. Anyhow, input appreciated. Apologies if I came off as rude. Link to comment https://forums.kleientertainment.com/forums/topic/48164-frustrated-to-say-the-least-performance-feedback/ Share on other sites More sharing options...
imsomony Posted January 2, 2015 Share Posted January 2, 2015 Here are the recommend specs for the game: OS: Windows Vista / Windows 7 / Windows 8Processor: 1.7+ GHz or betterMemory: 1+ gigs of RAM GB RAMGraphics: Radeon HD5450 or better; dedicated 256 MB or higher (GMA Cards not supported)Shader Model: SM 3.0 (Please note that this is temporary and may change in future builds)DirectX®: 9.0cHard Drive: 500 MB HD spaceSound: 100% DirectX 9.0c compatible sound card and drivers Another potential factor... how is your internet connection? Are you running anything else on your computer that could impact performance while you're hosting? Usually the Good/OK/Bad Host has a lot to do with how well other people can connect to and receive data back from you. Some of it is specs, but it has a large part to do with consistent down/up speeds. Link to comment https://forums.kleientertainment.com/forums/topic/48164-frustrated-to-say-the-least-performance-feedback/#findComment-595666 Share on other sites More sharing options...
rezecib Posted January 2, 2015 Share Posted January 2, 2015 Well, technically the "Good Host"/"Bad Host" is literally using framerate buckets. It's buried in the developer log now, but V2C posted on it here:The server performance indicator is currently tuned as follows:50 FPS or higher -> Good Host30 FPS or higher -> OK Host Below 30 FPS -> Bad HostBut as for actual performance, the thing that matters most is single-core CPU speed. DST's sim ticks are extremely linear (there's very little threading going on), so having a ton of cores (or hyperthreading) makes very little impact. I do hope that the sim ticks get parallelized a bit as part of optimization (seems like brains could probably be given their own threads)-- I think that would do a lot to improve performance. Apparently Lua is not thread-safe, so multithreading it isn't going to happen. While the graphics card will influence your frame rate (and thus your good host/bad host rating), it's really the CPU speed that affects how smooth it is for other people. Link to comment https://forums.kleientertainment.com/forums/topic/48164-frustrated-to-say-the-least-performance-feedback/#findComment-595679 Share on other sites More sharing options...
Yanderu Posted January 2, 2015 Author Share Posted January 2, 2015 Some people get good ping others don't, depends on the region they live in. East coasters tend to get it pretty low of course as I live on that side of the US. As for the CPU speed; so...4.0ghz and above then? Seems pretty ridiculous, 4.0+ ghz cpus are quite costly. GPU seems like it might be the problem more and more; friend of mine had similar/worse specs however his graphics card had 1,500 cuda cores as opposed to my 640. Seems to me like it's the issue. 25 Mbp/s internet shouldn't be too bad for this right? Same issue there though...cards with that many cores are also pretty pricey. Just seems to me like it's a tad too much required juice for a game of this nature to justify. While it's not hard to get an older GTX 680 for a desktop it is much harder to upgrade a gaming laptop for the same price range; not impossible though just a pain. Thank you for your input; the thread does help. Edit: The "tick_rate=15" thing seems to have helped. I didn't go below "Good Host" when i usually expected to, so seems to be working well for now. Thank you Klei and thank you everyone else. Link to comment https://forums.kleientertainment.com/forums/topic/48164-frustrated-to-say-the-least-performance-feedback/#findComment-595733 Share on other sites More sharing options...
calirolls Posted January 4, 2015 Share Posted January 4, 2015 I'm incredibly pissed off considering my rig is powerful enough to run FC3 at 60 FPS Ultra but can hardly run DS and DST at 20 FPS.. Very disappointed in Klei. Link to comment https://forums.kleientertainment.com/forums/topic/48164-frustrated-to-say-the-least-performance-feedback/#findComment-596844 Share on other sites More sharing options...
rezecib Posted January 4, 2015 Share Posted January 4, 2015 @calirolls, Uh... that's really weird. I can run DST at 40+ FPS on my integrated graphics... Link to comment https://forums.kleientertainment.com/forums/topic/48164-frustrated-to-say-the-least-performance-feedback/#findComment-596863 Share on other sites More sharing options...
HoraryHellfire Posted January 6, 2015 Share Posted January 6, 2015 I'm incredibly pissed off considering my rig is powerful enough to run FC3 at 60 FPS Ultra but can hardly run DS and DST at 20 FPS.. Very disappointed in Klei. Not everything is rig based. Sometimes it can be software and drivers that aren't optimized for the game well enough. My integrated graphics could run this game at 40 fps, ish. It isn't a graphically intensive game. I uses more of your CPU then it does your GPU. I cannot say my FPS on my GTX 770 as DST is very, very buggy with fraphis for me. Link to comment https://forums.kleientertainment.com/forums/topic/48164-frustrated-to-say-the-least-performance-feedback/#findComment-597676 Share on other sites More sharing options...
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