[Client Crash] - Assert failure '0' at ..\source\renderlib\OpenGL\HWEffect.cpp(87)


OvermindDL1

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Bug Submission:

Category: Client Crash
Issue Title: Assert failure '0' at ..\source\renderlib\OpenGL\HWEffect.cpp(87)
Issue Description: Launching the game brings up a blank window for ~1s, which it and the process then vanish. The log file contains the following:
```
Starting up
Command Line Arguments:
Don't Starve: 122029 WIN32_STEAM
Build Date: 2014-12-24_11-39-24
THREAD - started 'GAClient' (210)
HttpClient::ClientThread::Main()
Network tick rate: U=15(2), D=0
Network tick rate: U=15(2), D=0
THREAD - started 'GAClient' (181)
HttpClient::ClientThread::Main()
could not load ping_cache
OnLoadPermissionList
OnLoadPermissionList
SteamID: /* snip */
cGame::InitializeOnMainThread
THREAD - started 'GAClient' (113)
WindowManager::Initialize
HttpClient::ClientThread::Main()
GLInfo
~~~~~~
GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (ATI Radeon HD 5800 Series)
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
OpenGL extensions (19, 19):
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
THREAD - started 'WindowsInputManager' (167)
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_npot
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 16384
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_MAX_VARYING_VECTORS = 10
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
ERROR: Missing Shader 'shaders/font.ksh'.
Assert failure '0' at ..\source\renderlib\OpenGL\HWEffect.cpp(87): Trace follows...
```
And that is the end of the log, there is no trace printed out.

As seen I have, not entirely modern but stil substantially powerful video hardware (a Radeon 5790 to be exact). I have no issues with hundreds of other games played within the past few months ranging from quite old to modern ones using Unity and Unreal Engine 4.

I have completely uninstalled and reinstalled multiple times, the data/shaders/font.ksh does exist and does have content (appears to be a concatenated file containing a couple of extremely simple shaders that are complete and compilable). I have attached the most recent minidump file, of which I have hundreds of now after my testing if you want more.
Steps to Reproduce: Install and launch.

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  • Developer

Sorry for the overdue response, @OvermindDL1.

 

Our game should run on much less powerful cards.  

 

I'm not exactly sure what's going on here.  I suspect it may be a compatibility issue- I'll see if we can find that card in the office.

 

It's possible this is a new error related to some IO changes we recently made.  What is the full path of the shader file on your system? E.g. for me it's 

 

E:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Together Beta\data\shaders

 

 

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Sorry for the delay in turn, work days.
It is the same except sans the (86) part as it is 32 bit. I have not restarted in weeks but I can switch to 64 bit tonight as a test.

 

EDIT: Same crash in Win7 64bit.

Path here is:  C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Beta\data\shaders\font.ksh

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I have the same error but only with ROG in linux 64 (debian testing). I don't have problems running DS without ROG. So I think it's not related to DS Together..

 

My log:

 

nekun@b590:~$ '/home/nekun/dontstarve/bin/dontstarve'
Starting up
Don't Starve: 104735 LINUX
Build Date: 2014-06-24_14-27-26
THREAD - started 'GAClient' (139875359282944)
HttpClient::ClientThread::Main()
cGame::InitializeOnMainThread
WindowManager::Initialize
Creating window with size 1366x702 at 0x66
THREAD - started 'SDLInputManager' (139875358603008)
GLInfo
~~~~~~
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel® Ivybridge Mobile
GL_VERSION: 3.0 Mesa 10.3.2
GL_SHADING_LANGUAGE_VERSION: 1.30
OpenGL 3.0 present, detecting extensions the new way
OpenGL extensions (203, 203):
GL_3DFX_texture_compression_FXT1
GL_AMD_conservative_depth
GL_AMD_draw_buffers_blend
GL_AMD_performance_monitor
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_trinary_minmax
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_performance_query
GL_KHR_debug
GL_MESA_pack_invert
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_MAX_TEXTURE_SIZE = 8192
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 8192
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_MAX_VARYING_VECTORS = 32
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 4096
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 4096
5 compressed texture formats
texture format 0x86b0
texture format 0x86b1
texture format 0x83f0
texture format 0x83f2
texture format 0x83f3
ERROR: Missing Shader 'shaders/font.ksh'.
Assert failure '0' at ../source/renderlib/OpenGL/HWEffect.cpp(86)

Assert failure 'BREAKPT:' at ../source/renderlib/OpenGL/HWEffect.cpp(86)

Assert failure 'datasize + mReadHead <= mBufferLength' at ../source/util/reader.h(28)

Assert failure 'BREAKPT:' at ../source/util/reader.h(28)

Violación de segmento

 

 

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I don't think it could be driver related, because DS works ok and only ROG gives the error.. Anyway, my problem was solved and still I don't know how, maybe I updated the VGA driver package or some library that caused the error..

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