Zillvr Posted December 2, 2014 Share Posted December 2, 2014 Currently, when we wish to chat on a server we have to drop everything we are doing and type out what we want to say. Of course there would be other third-party options that will let us speak/talk to the players in the same server, but this suggestion would probably be the most rudimentary fix/work-around for the issue of having to stop to type in chat. Let me explain the term I used, Run-Lock. This feature would lock the movement instruction to always move the same direction indefinitely until run-lock ends or player moves a different direction. Listed below would be the conditions for Run-Lock, so it wouldn't be exploitable:It will be triggered once a player presses the say/whisper button (default Y and U, respectively) only if the player is moving a certain direction. If player is stationary, pressing either say/whisper will not trigger run-lock. It will continue to be triggered while the chat box is open and player is typing. If chat box closes, run-lock will end three(3) seconds later so player has time to place his/her hand back into controlling character movement through WASD. If player isn't typing anything into chat box for more than five(5) seconds, chat box will close and then go to (3). Optional: If player is typing unintelligible words & groups of letters, chat box will close and then go to (3). Optional: If player is typing repeating sets or groups of random letters, chat box will close and then go to (3). The 5th and 6th condition will deter people from exploiting run-lock by pretending to be typing in chat just to have run lock triggered. Run-Lock ends instantly if player moves a different direction.And that's the majority of my suggestion. I do not know how hard it would be for any typed string of words may be considered unintelligible words or have any specific vocabulary to base typed words on. But I hope this whole suggestion makes sense. If anyone else have anything to add, or have figured out a loop hole with these conditions or if something doesn't makes sense. Please let me know down below. Notes:Haven't found any other suggestion specifically like this.The only other suggestion that has a small resemblance with locking movement as my suggestion is: "Go Here!" Function [Auto Travel] Link to comment https://forums.kleientertainment.com/forums/topic/45207-gameplay-opening-chat-mode-triggers-run-lock-if-player-is-running/ Share on other sites More sharing options...
Halved Posted December 2, 2014 Share Posted December 2, 2014 I like this, but points (5) and (6) are useless Link to comment https://forums.kleientertainment.com/forums/topic/45207-gameplay-opening-chat-mode-triggers-run-lock-if-player-is-running/#findComment-577333 Share on other sites More sharing options...
Mario384 Posted December 2, 2014 Share Posted December 2, 2014 I don't really agree with 5 and 6, but the rest of it seems plausable. It sucks to lose daylight because you had to type someone a message about doing something, etc. Link to comment https://forums.kleientertainment.com/forums/topic/45207-gameplay-opening-chat-mode-triggers-run-lock-if-player-is-running/#findComment-577349 Share on other sites More sharing options...
Zillvr Posted December 2, 2014 Author Share Posted December 2, 2014 @Halved,@Mario384, Thanks for the replies and I understand why people wouldn't like #5 and #6, that why I've listed them as optional conditions in the list. Link to comment https://forums.kleientertainment.com/forums/topic/45207-gameplay-opening-chat-mode-triggers-run-lock-if-player-is-running/#findComment-577355 Share on other sites More sharing options...
SilverAura Posted December 20, 2014 Share Posted December 20, 2014 Honestly, the idea of an auto-run in multiplayer doesn't seem like it would be a major issue at all because the worlds are often very large, to accommodate more people. So I agree, 5 and 6 not only seem unnecessary but contrary to a potential feature which could be quite useful to begin with. Link to comment https://forums.kleientertainment.com/forums/topic/45207-gameplay-opening-chat-mode-triggers-run-lock-if-player-is-running/#findComment-589987 Share on other sites More sharing options...
Redpine Posted December 21, 2014 Share Posted December 21, 2014 Run lock was very handy in Fallout New Vegas, it would be very welcome in DST - especially if we could chat while using it. Link to comment https://forums.kleientertainment.com/forums/topic/45207-gameplay-opening-chat-mode-triggers-run-lock-if-player-is-running/#findComment-590756 Share on other sites More sharing options...
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