bartbo Posted November 24, 2014 Share Posted November 24, 2014 Bug Submission: Category: Gameplay Platform: PC Issue Title: Scanning amp Issue Description: When i was doing an extremely guarded security dispatch FTM mission, I got a scanning amp right next to the starting point. I used Dr Xu to disable it (disable and take the tech) on the first turn (before the objective appeared). But the sound was still there, there was no graphical effect of disabling the scanner and the objective was there, too. And, when the alarm level changed, the scanning amp pinpointed my location. ( As always, sorry for my english) Steps to Reproduce: Generate the FTM mission until you get the scanning amp right next to starting point. Then disable it and take the valuable tech using doctor Xu. Link to comment Share on other sites More sharing options...
Tarkolis Posted November 24, 2014 Share Posted November 24, 2014 I had almost the same happen to me.The sound didn't stop and the mission was still there after disabling it with Dr. Xu.But for me it did not pinpoint my location when the alarm increased. Link to comment Share on other sites More sharing options...
Shirsh Posted November 24, 2014 Share Posted November 24, 2014 And sometimes sound and objective could stay both even when it was hacked by Incognita and valuable tech was taken. Link to comment Share on other sites More sharing options...
Developer rooks Posted November 25, 2014 Developer Share Posted November 25, 2014 Thanks for posting. Next update, the objective should be reflected correctly in the specific case of disabling the amplifier via methods other than hacking. If the scanner itself isn't being deactivated correctly even if it's tech is removed, that might be a different bug. If you experience this, please post a savegame. Link to comment Share on other sites More sharing options...
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