JohnGatling Posted November 20, 2014 Share Posted November 20, 2014 Just wondering if anyone has successfully measured the gunpowder damage. I believe character damage is reduced to 0.6x normal based on one of rezecib's posts, but not sure about gunpowder. Gunpowder and sleep darts have generally been my go-to solution for deerclops, and it's even more tempting now that ping makes kiting much harder. A forum search for gunpowder didn't reveal an answer, but I did see some crash complaints. Perhaps it's too buggy to know right now? Link to comment Share on other sites More sharing options...
rezecib Posted November 20, 2014 Share Posted November 20, 2014 The 0.6 multiplier is applied only to character melee weapons and boomerangs (including punches). Blowdarts and gunpowder still do the same damage. Edit: Technically the game defines much of the damage of weapons in terms of a wilson_attack value, which is the spear's damage. DST modifies wilson_attack by multiplying by 0.6, and then unarmed damage is separately set to 10 instead of 17. Link to comment Share on other sites More sharing options...
Pyromailmann Posted November 20, 2014 Share Posted November 20, 2014 What Rezecib said. Link to comment Share on other sites More sharing options...
Habberdash Posted November 20, 2014 Share Posted November 20, 2014 They probably will nerf it though. Link to comment Share on other sites More sharing options...
J192 Posted November 21, 2014 Share Posted November 21, 2014 They probably will nerf it though.That's completely nonsensical. There are higher chances that they will actual fix the currently crappy nerfs. Link to comment Share on other sites More sharing options...
greenglacier Posted November 21, 2014 Share Posted November 21, 2014 I didn't notice that the gunpower is nerfed but as we know the devs they gonna nerf everything -_-# Link to comment Share on other sites More sharing options...
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