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[General] - Game Does Not Close Properly


Silentdarkness1

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Bug Submission:

Category: General

Issue Title: Game Does Not Close Properly

Issue Description: The DST build cannot be closed properly(i.e, with the Exit button) and seems to always require you to kill it through Task Manager. Indeed, even Alt-F4 doesn't close it.

Steps to Reproduce: Try to close the game.

  • Developer

Bug Submission:

Category: General

Issue Title: Game Does Not Close Properly

Issue Description: The DST build cannot be closed properly(i.e, with the Exit button) and seems to always require you to kill it through Task Manager. Indeed, even Alt-F4 doesn't close it.

Steps to Reproduce: Try to close the game.

 

Hey Silentdarkness, do you have any more details about this? Things that would be helpful:

- Does this occur always (i.e. even after just launching the game and only being on the menu)?

- Have you hosted a game before attempting to quit?

- Have you joined a game as a client before attempting to quit?

 

We've seen crashes specifically with the host a game and then try to quit flow--just trying to suss out if this is the same thing, or something else we need to look into. Thanks!

If the player is the client and the other computer host crashes, the crash box will not close (or is that unpop) when you try and click the OK button. Trying to click on the client below it will cause a client program has ended in windows 7 which then can be close programed. Sometimes however, you may click the button on a crash on the popup though.

 

Just a heads up.  

  • Developer

If the player is the client and the other computer host crashes, the crash box will not close (or is that unpop) when you try and click the OK button. Trying to click on the client below it will cause a client program has ended in windows 7 which then can be close programed. Sometimes however, you may click the button on a crash on the popup though.

 

Just a heads up.  

 

Just to be sure I've got you right:

- If you're playing as a client and the host crashes, you'll get a popup saying you got disconnected but you can't click OK to make it go away.

- If you click on the game behind the popup after getting said popup, the game will lock up and crash.

 

Let me know! If that's an issue (or something similar is), we'd definitely like to hunt it down. Thanks.

Just to be sure I've got you right:

- If you're playing as a client and the host crashes, you'll get a popup saying you got disconnected but you can't click OK to make it go away.

- If you click on the game behind the popup after getting said popup, the game will lock up and crash.

 

Let me know! If that's an issue (or something similar is), we'd definitely like to hunt it down. Thanks.

 

Well, it just crashes when you click the game behind the popup (no lockup) with that windows popup afterwards which eventually closes the program, but yes.  If the latest updates change this, i'll let you all know here of course.

Well, for me, the game does not open properly...

GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (Intel®  Q965/Q963 Express Chipset Family)
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
OpenGL extensions (15, 15):
GL_ANGLE_framebuffer_blit
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_MAX_TEXTURE_SIZE = 2048
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 2048
GL_MAX_VIEWPORT_DIMS = 2048, 2048
GL_MAX_VARYING_VECTORS = 8
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 29
THREAD - started 'WindowsInputManager' (4468)
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.
 
Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.
 
Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.
 
Warning: D3D shader compilation failed with prefer flow control flags.
Assert failure 'result == GL_TRUE' at ..\source\renderlib\OpenGL\HWEffect.cpp(185): Trace follows...

Just to be sure I've got you right:

- If you're playing as a client and the host crashes, you'll get a popup saying you got disconnected but you can't click OK to make it go away.

- If you click on the game behind the popup after getting said popup, the game will lock up and crash.

 

Let me know! If that's an issue (or something similar is), we'd definitely like to hunt it down. Thanks.

 

Also happens with me, only when I am connected to someone else's server though.

Just to be sure I've got you right:

- If you're playing as a client and the host crashes, you'll get a popup saying you got disconnected but you can't click OK to make it go away.

- If you click on the game behind the popup after getting said popup, the game will lock up and crash.

 

Let me know! If that's an issue (or something similar is), we'd definitely like to hunt it down. Thanks.

 

 

I'm also having this same issue. If I get disconnected from the host (either purposefully or due to a ping issue), the pop-up freezes the game and requires a ctrl+alt+del, and then a restart. This has happened every time (so far 4 times). 

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