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A Cold Reception - Lonely Island edition


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No, it's not hilarious songs about throwing things on the ground edition.  Sadly.

 

So I have yet to get past World 1 in Adventure Mode (which my friend Brett calls my "First World Problem").  I'm playing Wigfried with RoG on and the last couple of times I've played "A Cold Reception" it turns out I'm on an island with no way off and only one "thing" on it.

 

There are no land bridges to other areas, and no wormholes.

 

Full disclosure, this time I used the console to spawn in a bunch of basic materials to get me started because I'm a weak human who just wants to move forward.

 

The last time, I think I may have spawned in one item to replace something I accidentally set on fire.

 

Occasionally, I will discover groups of killer bees bunched up against the edge of the world as if they had been chasing something that went off the map and they couldn't follow.

 

Am I being punished for being a dirty cheater?  Or am I missing something?

 

Thanks.

There should be a landbridge somewhere, probably protected by some sort of obstacle: killer beehives, cluster of spiders, bunch of guardian pigs, hound mounds, line of rocks or obelisks. Make sure you've explored the edges of the map thoroughly.

If you want to be sure there's no way off the island, you should make the entire island visible on the map.Type this into the console:

 

GetWorld().​minimap.MiniMap:ShowArea(0,0,0,10000)

Last time i checked, Adventure mode is literally coded to make sure this cheat doesnt work.

Nothing happened at all when i typed this in. It works fine in sandbox mode.

 

Last time i checked, Adventure mode is literally coded to make sure this cheat doesnt work.

Nothing happened at all when i typed this in. It works fine in sandbox mode.

Oh really, they did change that? That's actually good in most cases (to prevent cheesing it), but not in this case :(.

 

Hmm, maybe make sure that every inch of the small island is uncovered? Maybe post a screenshot of your map so far...

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