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All of the Giants need a buff (yes, all)


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I think most of the DLC content has been spot on, except for maybe the giants themselves so far. I know they are not quite finished with them. However they seem way too passive then they should be. The other problem is you can always have other mobs kill off the giants for you (spider queens, tree guards, and so forth). Out of all them though I think the Goose/Moose needs the most work; to make it either more intimidating (super lightning charged version (when struck by lightning)) or annoying (drop all your items when it's enraged) to fight against. It's offspring put up a better fight then the actual maternal giant itself.

 

Some of these giants should have extra passive effects like the Dragonfly. Deerclops could have a snow storm that kicks in the reduces visibility and quickly drops the temperature below it's normal winter levels. Goose/Moose starts a furious lightning and hail storm which only damages the player. The Bearger could pick up trees and hurl them at you, and it's roar can lower your sanity by 25%.

My ideas (sorry for language, I'm not from England):

Bearger
2500hp (500 more)
Faster and more often used charge.
Faster melee attack.
While he's in charge boomerangs and darts don't hurt him.

Deerclops
Faster movement.
Smaller area of smash, but faster animation.
Special attack: Deerclops moves really fast and touches player - it deals 0dmg, but freezes the character. Only if character is at medium or big distance.

Goose
1500hp
Moslings help her.
Shout is rarely used, but takes all inventory.
If more damaged, faster move and more often shout.

Dragonfly
Slower movement.
Gunpowder doesn't damage him.
Uses lava spit in enraged mode.
Lava is bigger and makes you cold slower.
If player is too far from his attacks, he uses a tongue to drag player closer to him and burn the character.

Edit: Better grammar.

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