Pathfinding around objects


Recommended Posts

  • Developer

It would be nice if the character would do his best to "slip around" obstacles instead of stopping solid against them. Even if it was kind of circle/circle collision and he just pushed and eventually slid off to one side or the other, it would be better than the total halt that happens now.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share