Developer Ipsquiggle Posted June 7, 2012 Developer Share Posted June 7, 2012 It would be nice if the character would do his best to "slip around" obstacles instead of stopping solid against them. Even if it was kind of circle/circle collision and he just pushed and eventually slid off to one side or the other, it would be better than the total halt that happens now. Link to comment Share on other sites More sharing options...
Developer Kevin Posted June 7, 2012 Developer Share Posted June 7, 2012 I totally agree! that actually used to happen, but I did something bad to the friction value in the physics engine. I'll see what I can do. Link to comment Share on other sites More sharing options...
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